D&D 3e (3.0/3.5) Rules
See Dragonspawn and Dragon Magic for more information. This vile spell causes another creature's body to finally change into a new body, with the ultimate goal of having the dragon spellcaster inhabit the new body. This body is younger and in good health. This spell only changes the target into a dragon. The change is very slow and there is a chance of failure, or even the target's death, if the target is not strong physically. Time is not usually an issue to dragons, but the spell exists regardless.
Very few dragons know this magic and even less have any use for it. When dragon starts to become physically venerable (i.e. enters its twilight years) it can use this spell to create a new healthy body for itself. The new body will be three age categories younger (smaller) than the original dragon, but also in full health which therefore extends the dragon's life-span by centuries, even millenia. Also, a permanently wounded or otherwise crippled body can be changed to a healthy one (even if it does become younger and weaker). Drop the dragon's abilities including its breath weapon and special abilities. The dragon's magical abilities and spells, however, carry over to the new body and continue to rise when the dragon grows in size and power.
In order to cast this spell, the dragon needs an intelligent giant, humanoid, magical beast or monstrous humanoid with an Intelligence of at least 5. The target must be in its racial prime (i.e. considered a young adult or adult in his race's terms) or the spell will not work. The target cannot be any kind of dragon, and must be Small to Huge in size. The victim's size will eventually transform to the dragon's new body size. The dragon must attach one of its own scales to the target and cast the spell. Unwilling victims should be tied up. Rules for scale attachment and healing are the same as those presented on page 30 of the Bestiary of Krynn for dragon vassals. The dragon body is not otherwise similar to the dragon vassal.
The spell's DC is 10 + 1/2 dragon's HD + dragon's Charisma modifier. Willing targets may automatically fail the save. If the spell succeeds, the transformation begins and is handled in 3 stages (see below).
When the victim is finally changed into a dragon, the creator dragon must use some other spell (such as magic jar) to transfer his sprit/mind to the new body and invade that body. If the dragon spellcaster succeeds, then he has a new and owerful body. If the dragon fails, however, the victim is still a dragon.
Note: It is strongly recommended that this spell be only available to dragon spellcasters, to prevent other spellcasters from simply turning into dragons.
The Stages of Corruption
Stage 1: Every month, the victim must make two Fortitude saves: the first (DC 10 + 1/2 dragon's HD) avoids brief paralysis and sharp pains lasting 1d10 minutes, and a second save (DC 25 - victim's Intelligence bonus) or suffer 1d10 damage per age category of the dragon spellcaster. In addition, when the second save is failed the victim's scale creates smaller scales around the original. When the victim fails ten of these Fortitude saves, he proceeds to Stage 2.
Stage 2: Every week, the victim must make two Fortitude saves: the first (DC 15 + 1/2 dragon's HD) avoids brief paralysis and sharp pains lasting 2d10 minutes, and a second save (DC 25 - victim's Intelligence bonus) or suffer 1d10 damage per age category of the dragon spellcaster. In addition, when the second save is failed the victim's scales cover an additional one-tenth of his body. When the victim fails nine of these Fortitude saves, he is fully covered by scales and looks much like a draconian.
Stage 3: The victim must make a Fortitude save every week (DC 20 + 1/2 dragon's HD). On the victim's second failed save, he changes into a dragon. This takes about 1d10 rounds. The failures bring about the following changes:
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