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Elf, DimernestiD&D 3e (3.0/3.5) Rulesby James O'RanceMedium-size Humanoid (Aquatic, Elf) * The information above is for a 1st-level Dimernesti warrior (see page 39 in the Dungeon Master's Guide for more about the warrior class). The Dimernesti are "shoal elves" who dwell in the shallow waters southeast of Ansalon and elsewhere. Dimernesti have light bluish skin and large eyes that are dark green or deep blue in colour. They wear their silver hair long, braided with shells, and prefer skin-tight clothes in tones of green and blue. Dimernesti speak Dargoi and Common. CombatAll Dimernesti are proficient with either the trident or longspear, and proficient with the hand crossbow and net. These weapons are in daily use in the sea elven kingdom, and so all Dimernesti are familiar with them. Dimernesti are not automatically familiar with any type of sword or bow, however. Elven Traits (Ex): Dimernesti benefit from standard elven immunity to magic sleep spells and effects, low-light vision, +2 racial bonus to Will saves against enchantment spells and effects, and +2 racial skill bonus to Search, Spot, and Listen checks. Alter Form (Su): A Dimernesti can transform into a sea otter three times per day, with a duration of one hour per level. A Dimernesti sea elf who uses this supernatural ability acquires the natural size and Strength, Dexterity, and Constitution scores of a sea otter. He also gains the sea otter's natural armour, bite attack, swimming speed, and the Scent extraordinary ability. After shifting to sea otter form, the Dimernesti elf is disoriented and may only take partial actions for the following 1d6+6 rounds, and then suffers a -2 penalty to all rolls for 4 additional rounds. However, upon shifting to sea otter form the Dimernesti regains hit points as though he had rested for a day. The elf is still considered a Humanoid, and retains his own Intelligence, Wisdom, Charisma, level and class, hit points (despite any change in his Constitution score), alignment, base attack bonus, and base saves. His new Strength, Dexterity, and Constitution scores may affect final attack and save bonuses, however. He retains her spells, spell-like abilities, and extraordinary abilities, but not supernatural abilities. The elf may cast spells with somatic components using his dextrous paws, but does not possess a voice capable of casting spells with verbal components (but may be able to cast spells affected by the Silent Spell metamagic feat). All of the elf's equipment (including material components) meld into his new form and becomes nonfunctional for the duration of the effect. When reverting to his natural form, the character must rest for 5 rounds afterwards. For 2 rounds after this adjustment period, the Dimernesti suffers a -2 penalty to all rolls. Skills: Dimernesti gain a +4 racial bonus to Swim checks. Dimernesti can breathe air and water with equal ease; however, they cannot naturally heal unless resting fully immersed in water. Dimernesti CharactersA Dimernesti's favoured class is fighter. Dimernesti characters have an effective character level +1, as they are are more powerful and gain levels more slowly than most of the common races of Ansalon. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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