The Dragonlance Nexus

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Elemental Sorcerer

D&D 3e (3.0/3.5) Rules

by Cam Banks


Elemental Sorcerer [General]

You have an understanding of the primal magic inherent in the elements and its use in casting spells.
Prerequisite: Ability to cast 1st level arcane spells without preparation.
Benefit: Choose one of the following descriptors: acid, air, cold, darkness, earth, electricity, fire, force, light, sonic, or water. Add +1 to the Difficulty Class for all saving throws against spells you cast that possess this descriptor, including spells you cast using magic items such as wands, staffs or scrolls.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new spell descriptor.

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