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Chaos FeatsD&D 3e (3.0/3.5) Rulesby Krain BloodwunChaos Sense [General]Prerequisites: Must be able to prepare 2nd-level arcane spells. Benefit: This feat allows a wizard to understand Chaos Magic. Spells made or modified with the Chaos element are not considered wild magic but a darker renegade magic as they corrupt the magic from all other sources including the Moons of Krynn. With this feat, a wizard can research and modify spells with the Chaos element. Chaos spells are considered one-half chaotic energy, so a fireball is half fire damage and half chaos damage. Normal: Wizards cannot normally cast spells with the Chaos element. Chaos Sense is the "gateway" feat for other chaos-related feats. Notes: Magic with the Chaos descriptor was studied by the most infamous renegade, Galan Dracos, although at the time of his death many of his works were confiscated by the conclave. His work has resurfaced since the gods left Krynn. There are reports that Chaos Mastery is being researched by the Grey Robes. It is also rumored that a lost library of Galan Dracos has been discovered and distributed in certain circles. Chaos Mastery [General]Prerequisites: Chaos Sense, must be able to prepare 3rd-level arcane spells. Benefit: This feat allows a renegade to cast chaos spells without having to memorize them beforehand. To gain the benefits of this feat, all spells with a Chaos descriptor must be relearned. A wizard attempting to relearn a chaos spell has the base DC change from 10 to 12. So, a second-level wizard spell would have a base DC of 14 (12 + 2). Once the spell has been relearned, it does not need to be memorized. Whenever the caster wishes to use it, he must make a Spellcraft check as if he were learning the spell. Normal: Wizards cannot normally cast spells with the Chaos element. Special: Although the spell does not need to be memorized, it still takes the place of a spell of equivalent spell level when cast, just like a sorcerer. Emphasize Chaos [General]Prerequisites: Chaos Sense. Benefit: A renegade can fortify his Chaos spells to a greater degree, increasing the spells' save DCs by +2. Special: This feat can be taken twice for a total benefit of +4 to the spells' DCs. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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