D&D 3e (3.0/3.5) Rules
The Legion of Steel has often been synonymous with the "newer" powers of the Fifth Age: primal sorcery and mysticism. Now that the gods have returned after the War of Souls, wizards have been able to take up the banner of the Legion.
The mage's place in the Legion is that of the defender. They don't usually have the flash and explosive power of a combat-focused sorcerer, nor do they have the divination focus that the Legion Sorcerer possesses. Their magic is that which keeps their allies safe.
Most Legion Mages are wizards, but a few sorcerers and bards know the requisite number of abjurations necessary to join the ranks.
To qualify to become a Legion Mage, a character must fulfill all the following criteria:
Alignment: Any good.
The Legion Mage's class skills (and the key ability for each skill) are Craft (Int), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Knowledge (all skills, taken separately) (Int), Profession (Wis), and Spellcraft (Int).
Weapon and Armor Proficiency: A Legion Mage gains no weapon or armor proficiencies.
Abjurer (Ex): Legion Mages place most of their emphasis on abjuration spells so that they may better protect their allies; as such, the mage learns to cast abjurations at a higher power than other spells. A Legion Mage casts all spells of the abjuration school as though his caster level were one higher than it actually is. This ability stacks with the Arcane Focus special ability of the Wizard of High Sorcery.
Aegis: Wizards who take up the Legion Mage class recieve the Lunar Aegis ability, while sorcerers and bards receive the Chaos's Aegis ability.
Split Abjuration: The Legion Mage's understanding of abjuration spells is so great that he may target more of his allies than usually possible. When casting an abjuration spell that has a single target, the Legion Mage may target an additional ally to recieve the effect. Split abjuration is usable a number of times per day equal to the Legion Mage's Constitution modifier + 2 (minimum twice per day). This ability requires that the Legion Mage uses a full round action to cast the spell. If the spell has a casting time longer than 1 round, extend the casting time to 1 1/2 times normal.
Improved Counterspell: The Legion Mage gains Improved Counterspell as a bonus feat.
Master of Abjuration: The Legion Mage's control over abjuration school increases. A Legion Mage casts all spells from the abjuration school as though his caster level was one higher than it actually is. This ability stacks with the Arcane Focus special ability of the Wizard of High Sorcery and the Abjurer ability gained earlier in this class.
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