Knights of the Skull
D&D 3e (3.0/3.5) Rules
I've made some ready-to-use Knights of the Skull from level 1 (CR 7) to level 10 (CR 17). These tables may prove quite useful for other players or GMs. The Knights of the Thorn will follow soon.
All knights listed below are assumed to be human, have a speed of 20 feet, and an alignment of Lawful Evil. Other abilities vary as listed below.
NOTES: The "Divine Vigor" feat, along with the warmace, is located in the Complete Warrior. The "Divine Spell Power" and "Profane Boost" feats are located in the Complete Divine. Finally, spells marked with an asterisk (*) are domain spells.
| Hit Dice: |
7d8+14 (46) |
8d8+16 (52) |
9d8+18 (58) |
| Initiative |
+0 |
+0 |
+0 |
| AC |
20 (mw full plate, hvy steel shield) |
20 (mw full plate, mw hvy steel shield) |
21 (+1 full plate, mw hvy steel shield) |
| Base Atk |
+4 |
+5 |
+6/+1 |
| Attack |
+6 (mw warmace) |
+8 (mw warmace) |
+10/+5 (+1 warmace) |
| Damage |
1d12+1 (mw warmace) |
1d12+2 (mw warmace) |
1d12+3 (+1 warmace) |
| Special Attacks |
Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, spells |
Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, spells |
Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells |
| Special Qualities |
Domain (necromancy), aura of evil |
Domain (necromancy), aura of evil, dark blessing |
Domain (necromancy), aura of evil, dark blessing |
| Ability Scores |
Str 13, Dex 10, Con 14, Int 12, Wis 16, Cha 12 |
Str 14, Dex 10, Con 14, Int 12, Wis 16, Cha 12 |
Str 14, Dex 10, Con 14, Int 12, Wis 16, Cha 12 |
| Saves |
Fort +9, Ref +2, Will +10 |
Fort +11, Ref +3, Will +12 |
Fort +11, Ref +4, Will +12 |
| Skills |
Concentration +12, Diplomacy +7, Heal +5, Intimidate +3, Knowledge (religion) +6, Listen +6, Ride +1, Spellcraft +8, Spot +6 |
Concentration +13, Diplomacy +8, Heal +5, Intimidate +4, Knowledge (religion) +6, Listen +6, Ride +2, Spellcraft +8, Spot +6 |
Concentration +14, Diplomacy +8, Heal +5, Intimidate +5, Knowledge (religion) +6, Listen +6, Ride +3, Spellcraft +9, Spot +6 |
| Feats |
Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency* |
Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency* |
Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Weapon Focus* |
| Spells per Day |
6/7/6/4; DC 13 + spell level |
6/7/7/5; DC 13 + spell level |
6/7/7/6/3; DC 13 + spell level |
| Spells |
0-cure minor wounds, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue. 1-cause fear, detect undead*, divine favor, doom, protection from good. 2-bull's strength, death knell*, desecrate. 3-call undead III (AoM), halt undead*. |
0-cure minor wounds, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate. 3-bestow curse, call undead III (AoM), halt undead*. |
0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate. 3-bestow curse, call undead III (AoM), halt undead*. 4-animate dead*, divine power. |
| Hit Dice: |
10d8+20 (64) |
11d8+22 (70) |
12d8+24 (76) |
| Initiative |
+0 |
+0 |
+0 |
| AC |
22 (+1 full plate, +1 hvy steel shield) |
22 (+1 full plate, +1 hvy steel shield) |
23 (+1 full plate, +1 hvy steel shield, +1 ring of protection) |
| Base Atk |
+7/+2 |
+7/+2 |
+8/+3 |
| Attack |
+11/+6 (+1 warmace) |
+11/+6 (+1 warmace) |
+12/+7 (+1 warmace) |
| Damage |
1d12+3 (+1 warmace) |
1d12+3 (+1 warmace) |
1d12+3 (+1 warmace) |
| Special Attacks |
Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells |
Rebuke undead 4/day (+2 bonus), smite good 2/day, detect good, discern lies, spells |
Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells |
| Special Qualities |
Domain (necromancy), aura of evil, dark blessing |
Domain (necromancy), aura of evil, dark blessing |
Domain (necromancy), aura of evil, dark blessing |
| Ability Scores |
Str 14, Dex 10, Con 14, Int 12, Wis 16, Cha 12 |
Str 14, Dex 10, Con 14, Int 12, Wis 16, Cha 12 |
Str 14, Dex 10, Con 14, Int 12, Wis 17, Cha 12 |
| Saves |
Fort +12, Ref +4, Will +13 |
Fort +12, Ref +4, Will +13 |
Fort +13, Ref +5, Will +14 |
| Skills |
Concentration +15, Diplomacy +9, Heal +5, Intimidate +5, Knowledge (religion) +6, Listen +6, Ride +4, Spellcraft +10, Spot +6 |
Concentration +16, Diplomacy +10, Heal +5, Intimidate +6, Knowledge (religion) +6, Listen +6, Ride +4, Spellcraft +11, Spot +6 |
Concentration +17, Diplomacy +10, Heal +5, Intimidate +7, Knowledge (religion) +6, Listen +6, Ride +5, Spellcraft +12, Spot +6 |
| Feats |
Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Weapon Focus* |
Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Weapon Focus* |
Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Profane Boost, Weapon Focus* |
| Spells per Day |
6/7/7/7/4; DC 13 + spell level |
6/7/7/7/5/3: DC 13 + spell level |
6/7/7/7/6/4: DC 13 + spell level |
| Spells |
0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds. 3-bestow curse, call undead III (AoM), dispel magic, halt undead*. 4-animate dead*, divine power, ethereal flame (AoM). |
0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds. 3-bestow curse, dispel magic, halt undead*, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM). 5-call undead V (AoM), slay living*. |
0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds, owl's wisdom. 3-bestow curse, dispel magic, halt undead*, prayer, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM), spell immunity. 5-call undead V (AoM), slay living*, spear of divine wrath (AoM). |
| Hit Dice: |
13d8+26 (82) |
14d8+28 (88) |
| Initiative |
+0 |
+0 |
| AC |
23 (+1 full plate, +1 hvy steel shield, +1 ring of protection) |
23 (+1 full plate, +1 hvy steel shield, +1 ring of protection) |
| Base Atk |
+9/+4 |
+10/+5 |
| Attack |
+14/+9 (+2 warmace) |
+15/+10 (+2 warmace) |
| Damage |
1d12+4 (+2 warmace) |
1d12+4 (+2 warmace) |
| Special Attacks |
Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells |
Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells |
| Special Qualities |
Domain (necromancy), aura of evil, dark blessing |
Domain (necromancy), aura of evil, dark blessing |
| Ability Scores |
Str 14, Dex 10, Con 14, Int 12, Wis 17, Cha 12 |
Str 14, Dex 10, Con 14, Int 12, Wis 17, Cha 12 |
| Saves |
Fort +13, Ref +5, Will +14 |
Fort +14, Ref +5, Will +15 |
| Skills |
Concentration +18, Diplomacy +10, Heal +5, Intimidate +8, Knowledge (religion) +6, Listen +6, Ride +6, Spellcraft +13, Spot +6 |
Concentration +19, Diplomacy +10, Heal +5, Intimidate +9, Knowledge (religion) +6, Listen +6, Ride +7, Spellcraft +14, Spot +6 |
| Feats |
Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Profane Boost, Weapon Focus* |
Armor Proficiency (Heavy), Alertness, Divine Spell Power, Exotic Weapon Proficiency*, Profane Boost, Weapon Focus* |
| Spells per Day |
6/7/7/7/6/5/3; DC 13 + spell level |
6/7/7/7/6/6/4: DC 13 + spell level |
| Spells |
0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds, owl's wisdom. 3-bestow curse, dispel magic, halt undead*, prayer, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM), spell immunity. 5-call undead V (AoM), slay living*, spear of divine wrath (AoM). 6-create undead*, harm. |
0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds, owl's wisdom. 3-bestow curse, dispel magic, halt undead*, prayer, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM), fog of fear (AoM), spell immunity. 5-call undead V (AoM), slay living*, spear of divine wrath (AoM), unhallow. 6-create undead*, harm, mass bear's endurance. |
| Hit Dice: |
15d18+30 (94) |
16d8+32 (100) |
| Initiative |
+0 |
+0 |
| AC |
24 (+2 full plate, +1 hvy steel shield, +1 ring of protection) |
24 (+2 full plate, +1 hvy steel shield, +1 ring of protection) |
| Base Atk |
+10/+5 |
+11/+6/+1 |
| Attack |
+15/+10 (+2 warmace) |
+16/+11/+6 (+2 axiomatic warmace) |
| Damage |
1d12+4 (+2 warmace) |
1d12+4 (+2 axiomatic warmace) |
| Special Attacks |
Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, spells |
Rebuke undead 4/day (+2 bonus), smite good 1/day, detect good, discern lies, favor of darkness, spells |
| Special Qualities |
Domain (necromancy), aura of evil, dark blessing |
Domain (necromancy), aura of evil, dark blessing |
| Ability Scores |
Str 14, Dex 10, Con 14, Int 12, Wis 17, Cha 12 |
Str 14, Dex 10, Con 14, Int 12, Wis 18, Cha 12 |
| Saves |
Fort +14, Ref +6, Will +15 |
Fort +15, Ref +6, Will +17 |
| Skills |
Concentration +20, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (religion) +6, Listen +6, Ride +8, Spellcraft +15, Spot +6 |
Concentration +20, Diplomacy +11, Heal +5, Intimidate +10, Knowledge (religion) +7, Listen +6, Ride +10, Spellcraft +15, Spot +6 |
| Feats |
Armor Proficiency (Heavy), Alertness, Divine Spell Power, Divine Vigor, Exotic Weapon Proficiency*, Profane Boost, Weapon Focus* |
Armor Proficiency (Heavy), Alertness, Divine Spell Power, Divine Vigor, Exotic Weapon Proficiency*, Profane Boost, Weapon Focus* |
| Spells per Day |
6/7/7/7/6/6/5/3; DC 13 + spell level |
6/7/7/7/7/6/6/4: DC 14 + spell level |
Spells
|
0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds, owl's wisdom. 3-bestow curse, dispel magic, halt undead*, prayer, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM), fog of fear (AoM), spell immunity. 5-raise dead, slay living*, spear of divine wrath (AoM), unhallow. 6-create undead*, harm, mass bear's endurance. 7-call undead VII (AoM), destruction. |
0-cure minor wounds, detect poison, disrupt undead, guidance, inflict minor wounds, read magic, resistance, touch of fatigue, virtue. 1-cause fear, detect undead*, divine favor, doom, protection from good, shield of faith. 2-bear's endurance, bull's strength, death knell*, desecrate, inflict moderate wounds, owl's wisdom. 3-bestow curse, dispel magic, halt undead*, prayer, speak with dead. 4-animate dead*, divine power, ethereal flame (AoM), fog of fear (AoM), spell immunity. 5-mark of justice, raise dead, slay living*, spear of divine wrath (AoM), unhallow. 6-create undead*, harm, mass bear's endurance, mass bull's strength. 7-blasphemy, call undead VII (AoM), destruction. |
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