The Dragonlance Nexus

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Noble Draconian Monster Classes

D&D 3e (3.0/3.5) Rules

by MagusRogue


Note: See pages 16-24 of the Bestiary of Krynn for more information on noble draconians.

Noble Draconian Racial Traits

All noble draconians have the following racial traits:

  • Starting Ability Scores: None. Young noble draconians are physically and mentally no greater than a typical human, but they become more powerful.
  • Speed: Noble draconian land speed is 30 feet.
  • Dragon Traits: Darkvision to 60ft., low-light vision, immunity to paralysis and magic sleep effects.
  • Disease Immunity (Ex): Draconians are immune to all diseases.
  • Inspired by Dragons (Ex): When under a good dragon's command, noble draconians gain a +1 morale bonus on all attack rolls and saving throws.
  • Low Metabolism (Ex): A noble draconian requires one-tenth of the food and water that a human does.

Frost

Dragon

The frost draconian's class skills (and the key ability for each skill) are Climb (Str), Disguise (Cha), Intimidate (Cha), Listen (Wis), and Spot (Wis).

Weapon and Armor Proficiencies: Simple weapons, martial weapon (longsword), light and medium armor, no shields.

Spell Resistance (Ex): 6 + Hit Dice.

Table 1-1: The Frost Draconian
Level Hit Dice BAB Fort Save Ref Save Will Save Skill Points CR Special
1 1d12 +1 +2 +2 +2 (6 + Int Mod) x 4 1 Draconian traits, 2 claws 1d3, cold subtype, gallop, +1 natural armor, death throes (1 hp)
2 1d12 +1 +2 +2 +2 - 2 +2 Con, -2 Int, bite 1d2, death throes (1d4 hp)
3 2d12 +2 +3 +3 +3 6 + Int Mod 2 -2 Wis, 2 claws 1d4, +2 natural armor, death throes (10 ft.)
4 2d12 +2 +3 +3 +3 - 2 +2 Str, +3 natural armor, bite 1d3, death throes (1d4 rds.), glide

Venom

Dragon

The venom draconian's class skills (and the key ability for each skill) are Hide (Dex), Listen (Wis), Move Silently (Dex), Search (Int), and Spot (Wis).

Weapon and Armor Proficiencies: Simple weapons, martial weapon (short sword), light armor, no shields.

Spell Resistance (Ex): 9 + Hit Dice.

Table 1-2: The Venom Draconian
Level Hit Dice BAB Fort Save Ref Save Will Save Skill Points CR Special
1 1d12 +1 +2 +2 +2 (6 + Int Mod) x 4 1

Draconian traits, bite 1d2, death throes (1 hp), +4 Move Silently

2 1d12 +1 +2 +2 +2 - 2 +2 Cha, -2 Wis, poison spit (1d2 Con), gallop, +1 natural armor

3 2d12 +2 +3 +3 +3 6 + Int Mod 3 +2 Dex, -2 Wis, death throes (1d6 hp), +8 Move Silently, sneak attack +1d6

4 2d12 +2 +3 +3 +3 - 4 Bite 1d4, poison saliva (1d6 Con), +2 natural armor


Vapor

Dragon

The vapor draconian's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Intimidate (Cha), Knowledge (nature) (Int), Listen (Wis), Search (Int), Spellcraft (Int), Spot (Wis), and Survival (Wis).

Weapon and Armor Proficiencies: Simple weapons, no armor or shields.

Spells: A vapor draconian casts spells as a mystic of its Hit Dice. Its domain is usually plant. A vapor draconian with all 7 levels of this class may only advance its mystic abilities by taking levels in the mystic class.

Spell Resistance (Ex): 10 + Hit Dice.

Table 1-3: The Vapor Draconian
Level

Hit Dice

BAB

Fort Save

Ref Save

Will Save

Skill Points

CR

Special

1 1d12 +1 +2 +2 +2 (6 + Int Mod) x 4 1 Draconian traits, 2 claws 1d3, death throes (1 hp), +2 natural armor
2 2d12 +2 +3 +3 +3 6 + Int Mod 2 +2 Str, bite 1d3, gallop
3 2d12 +2 +3 +3 +3 - 2 Death throes (1d4 hp), +4 natural armor
4 3d12 +3 +3 +3 +3 6 + Int Mod 3 +2 Int, glide
5 3d12 +3 +3 +3 +3 - 3 2 claws 1d4, death throes (10 ft.), +6 natural armor
6 4d12 +4 +4 +4 +4 6 + Int Mod 4 +2 Wis, bite 1d4
7 4d12 +4 +4 +4 +4 - 5 Death throes (1d6 hp), +8 natural armor

Lightning

Dragon

The lightning draconian's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), and Listen (Wis).

Weapon and Armor Proficiencies: Simple weapons, martial weapon (greatsword), all types of armor, no shields.

Spells: Casts spells as a paladin equal to its level.

Spell Resistance (Ex): 10 + Hit Dice.

NOTE: Lightning Draconian Death Throes: When a lightning draconian dies, its body explodes in a massive charge of electricity. At 1st level, this causes 1 hp of damage to the one landing the killing strike so long as he strikes with a metallic weapon. If the killing blow was landed at range or with a non-metallic weapon, then the shock attacks the first person touching the lightning draconian. At 3rd level, the damage increases to 1d6 hp. At 5th level, this burst imitates a shocking grasp, targeting either the metallic-weapon killer or someone touching him (as explained previously). At 7th level, the death throe imitates a lightning bolt, striking the nearest creature. At 9th level, the lightning bolt arcs immediately to a second creature, dealing half the damage it dealt to the first. At 11th level, the death throe imitates chain lightning, striking the nearest creature and arcing to other targets. When imitating a spell, the death throe is cast as a sorcerer equal to the lightning draconian's Hit Dice.

Table 1-4: The Lightning Draconian
Level

Hit Dice

BAB

Fort Save

Ref Save

Will Save

Skill Points

CR

Special

1 1d12 +1 +2 +2 +2 (6 + Int Mod) x 4 1 Draconian traits, 2 claws 1d3, death throes (1 hp shock), aura of good, detect evil, smite evil 1/day
2 2d12 +2 +3 +3 +3 6 + Int Mod 2 +2 Str, bite 1d3, gallop, divine grace, lay on hands
3 2d12 +2 +3 +3 +3 - 2 Death throes (1d6 hp shock), shocking grasp 1/day, tail 1d4
4 3d12 +3 +3 +3 +3 6 + Int Mod 3 +2 Con, glide, trip, aura of courage, divine health
5 3d12 +3 +3 +3 +3 - 3 2 claws 1d4, death throes (shocking grasp), +2 natural armor
6 4d12 +4 +4 +4 +4 6 + Int Mod 4 +2 Wis, bite 1d4, fly 30 ft. (clumsy), turn undead
7 4d12 +4 +4 +4 +4 - 5 Death throes (lightning bolt), shocking grasp (3 + Cha mod per day), Large size
8 5d12 +5 +4 +4 +4 6 + Int Mod 5 +2 Str, tail 2d3, +4 natural armor, fly 60 ft. (clumsy), smite evil 2/day
9 5d12 +5 +4 +4 +4 - 5 2 claws 1d6, death throes (arced lightning bolt)
10 6d12 +6 +5 +5 +5 6 + Int Mod 6 +2 Cha, bite 1d8, fly 60 ft. (poor), remove disease 1/week
11 6d12 +6 +5 +5 +5 - 7 +2 Con, tail 2d4, death throes (chain lightning

Flame

Dragon

The flame draconian's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), and Survival (Wis).

Weapon and Armor Proficiencies: Simple weapons, martial weapons (bastard sword and longsword), light and medium armor, no shields.

Spell Resistance (Ex): 12 + Hit Dice.

Table 1-5: The Flame Draconian
Level Hit Dice BAB Fort Save Ref Save Will Save Skill Points CR Special
1 1d12 +1 +2 +2 +2 (6 + Int Mod) x 4 1 Draconian traits, 2 claws 1d2, death throes (1 hp), +2 natural armor, fire subtype
2 1d12 +1 +2 +2 +2 - 2 +2 Str, bite 1d3, death throes (1d6 hp), rage 1/day
3 2d12 +2 +3 +3 +3 6 + Int Mod 2 +4 natural armor, fireball 1/day, uncanny dodge
4 3d12 +3 +3 +3 +3 6 + Int Mod 3 Glide, death throes (10 ft.)
5 3d12 +3 +3 +3 +3 - 3 +2 Dex, 2 claws 1d3, death throes (3d6 hp)
6 4d12 +4 +4 +4 +4 6 + Int Mod 4 +2 Con, death throes (20 ft.), rage 2/day
7 5d12 +5 +4 +4 +4 6 + Int Mod 5 Bite 1d4, fly 30 ft. (poor), improved uncanny dodge
8 6d12 +6 +5 +5 +5 6 + Int Mod 5 2 claws (1d4), Draconian Breath Weapon feat (b)
9 6d12 +6 +5 +5 +5 - 6 Bite 1d8, fly 60 ft. (poor), death throes (6d6 hp)
10 7d12 +7 +5 +5 +5 6 + Int Mod 7 +2 Str, fireball 3/day
11 8d12 +8 +6 +6 +6 6 + Int Mod 8 +6 natural armor, death throes (40 ft.), rage 3/day

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