Knights of the Lily
D&D 3e (3.0/3.5) Rules
I've made some ready-to-use Knights of the Lily from level 1 (CR 6) to level 10 (CR 16). I think they are quite useful for other players or GMs. The other orders (Skull and Thorn) will follow soon.
All knights listed below have a speed of 20 feet, and an alignment of Lawful Evil. Other abilities vary as listed below.
NOTE: The "Arterial Strike" feat is located in the Complete Warrior.
| Hit Dice: |
6d10+12 (47) |
7d10+14 (54) |
8d10+16 (61) |
| Initiative |
+1 |
+1 |
+2 |
| AC |
19 (mw full plate, +1 Dex) |
19 (mw full plate, +1 Dex) |
19 (mw full plate, +1 Dex) |
| Base Atk |
+6/+1 |
+7/+2 |
+8/+3 |
| Attack |
+11/+6 (mw greatsword), +9/+4 (heavy lance) |
+12/+7 (mw greatsword), +10/+5 (heavy lance) |
+13/+8 (+1 greatsword), +11/+6 (heavy lance) |
| Damage |
2d6+5/19-20 (mw greatsword) |
2d6+5/19-20 (mw greatsword) |
2d6+6/19-20 (+1 greatsword) |
| Special Attacks |
Sneak attack +1d6 |
Sneak attack +1d6, demoralize |
Sneak attack +1d6, demoralize, fight to the death |
| Special Qualities |
- |
- |
- |
| Ability Scores |
Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 11 |
Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 11 |
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 11 |
| Saves |
Fort +8, Ref +2, Will +2 |
Fort +9, Ref +2, Will +2 |
Fort +9, Ref +4, Will +3 |
| Skills |
Diplomacy +1, Handle Animal +5, Intimidate +6, Jump +4, Knowledge (religion) +2, Ride +10, Swim +4 |
Diplomacy +1, Handle Animal +5, Intimidate +8, Jump +4, Knowledge (religion) +2, Ride +12, Swim +4 |
Diplomacy +1, Handle Animal +5, Intimidate +10, Jump +4, Knowledge (religion) +2, Ride +14, Swim +4 |
| Feats |
Cleave, Great Cleave, Honor-bound, Power Attack, Mounted Combat, Weapon Focus*, Weapon Specialization* |
Cleave, Great Cleave, Honor-bound, Power Attack, Mounted Combat, Weapon Focus*, Weapon Specialization* |
Cleave, Great Cleave, Honor-bound, Power Attack, Mounted Combat, Weapon Focus*, Weapon Specialization* |
| Hit Dice: |
9d10+18 (68) |
10d10+20 (75) |
11d10+22 (82) |
| Initiative |
+2 |
+2 |
+2 |
| AC |
20 (+1 full plate, +1 Dex) |
20 (+1 full plate, +1 Dex) |
20 (+1 full plate, +1 Dex) |
| Base Atk |
+9/+4 |
+10/+5 |
+11/+6/+1 |
| Attack |
+14/+9 (+1 greatsword), +13/+8 (mw heavy lance) |
+15/+10 (+1 greatsword), +14/+9 (+1 heavy lance) |
+16/+11/+6 (+1 greatsword), +15/+10/+5 (+1 heavy lance) |
| Damage |
2d6+6/17-20 (+1 greatsword) |
2d6+6/17-20 (+1 greatsword) |
2d6+6/17-20 (+1 greatsword) |
| Special Attacks |
Sneak attack +2d6, demoralize, fight to the death |
Sneak attack +2d6, demoralize, fight to the death |
Sneak attack +2d6, demoralize, fight to the death, armored mobility |
| Special Qualities |
Unbreakable will +2 |
Unbreakable will +2 |
Unbreakable will +2 |
| Ability Scores |
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 11 |
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 11 |
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 11 |
| Saves |
Fort +10, Ref +4, Will +3 |
Fort +10, Ref +4, Will +3 |
Fort +11, Ref +5, Will +4 |
| Skills |
Diplomacy +2, Handle Animal +5, Intimidate +11, Jump +4, Knowledge (religion) +2, Ride +14, Swim +4 |
Diplomacy +4, Handle Animal +5, Intimidate +11, Jump +4, Knowledge (religion) +2, Ride +15, Swim +4 |
Diplomacy +5, Handle Animal +5, Intimidate +12, Jump +4, Knowledge (religion) +3, Ride +15, Swim +4 |
| Feats |
Cleave, Great Cleave, Honor-bound, Improved Critical*, Power Attack, Mounted Combat, Weapon Focus*, Weapon Specialization* |
Cleave, Great Cleave, Honor-bound, Improved Critical*, Power Attack, Mounted Combat, Weapon Focus*, Weapon Specialization* |
Cleave, Great Cleave, Honor-bound, Improved Critical*, Power Attack, Mounted Combat, Weapon Focus*, Weapon Specialization* |
| Hit Dice: |
12d10+24 (89) |
13d10+26 (96) |
| Initiative |
+2 |
+2 |
| AC |
21 (+1 full plate, +1 ring of protection, +1 Dex) |
21 (+1 full plate, +1 ring of protection, +1 Dex) |
| Base Atk |
+12/+7/+2 |
+13/+8/+3 |
| Attack |
+18/+13/+8 (+2 greatsword), +16/+11/+6 (+1 heavy lance |
+19/+14/+9 (+2 greatsword), +18/+13/+8 (+2 heavy lance) |
| Damage |
2d6+7/17-20 (+2 greatsword) |
2d6+7/17-20 (+2 greatsword) |
| Special Attacks |
Sneak attack +3d6, demoralize, fight to the death, armored mobility |
Sneak attack +3d6, demoralize, fight to the death, armored mobility |
| Special Qualities |
Unbreakable will +2 |
Unbreakable will +4 |
| Ability Scores |
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 12 |
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 12 |
| Saves |
Fort +11, Ref +5, Will +4 |
Fort +12, Ref +5, Will +4 |
| Skills |
Diplomacy +6, Handle Animal +6, Intimidate +13, Jump +4, Knowledge (religion) +3, Ride +16, Swim +4 |
Diplomacy +7, Handle Animal +6, Intimidate +14, Jump +4, Knowledge (religion) +3, Ride +17, Swim +4 |
| Feats |
Arterial Strike, Cleave, Great Cleave, Honor-bound, Improved Critical*, Power Attack, Mounted Combat, Weapon Focus*, Weapon Specialization* |
Arterial Strike, Cleave, Great Cleave, Honor-bound, Improved Critical*, Power Attack, Mounted Combat, Weapon Focus*, Weapon Specialization* |
| Hit Dice: |
14d10+28 (103) |
15d10+30 (110) |
| Initiative |
+2 |
+2 |
| AC |
22 (+2 full plate, +1 ring of protection, +1 Dex) |
22 (+2 full plate, +1 ring of protection, +1 Dex) |
| Base Atk |
+14/+9/+4 |
+15/+10/+5 |
| Attack |
+20/+15/+10 (+2 axiomatic greatsword), +19/+14/+9 (+2 heavy lance |
+21/+16/+11 (+2 axiomatic greatsword), +20/+15/+10 (+2 heavy lance) |
| Damage |
2d6+7/17-20 (+2 axiomatic greatsword) |
2d6+7/17-20 (+2 axiomatic greatsword) |
| Special Attacks |
Sneak attack +3d6, demoralize, fight to the death, armored mobility |
Sneak attack +4d6, demoralize, fight to the death, armored mobility |
| Special Qualities |
Unbreakable will +4 |
Unbreakable will +4, one thought, cloak of spell resistance 15 |
| Ability Scores |
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 12 |
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 12 |
| Saves |
Fort +12, Ref +6, Will +5 |
Fort +13, Ref +6, Will +5 |
| Skills |
Diplomacy +8, Handle Animal +6, Intimidate +15, Jump +4, Knowledge (religion) +3, Ride +18, Swim +4 |
Diplomacy +9, Handle Animal +6, Intimidate +15, Jump +4, Knowledge (religion) +3, Ride +20, Swim +4 |
| Feats |
Arterial Strike, Cleave, Great Cleave, Honor-bound, Improved Critical*, Power Attack, Mounted Combat, Weapon Focus*, Weapon Specialization* |
Arterial Strike, Cleave, Great Cleave, Honor-bound, Improved Critical*, Leadership, Power Attack, Mounted Combat, Weapon Focus*, Weapon Specialization* |
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.
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