The Dragonlance Nexus

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Despera's Disparaging Ray Catcher

D&D 3e (3.0/3.5) Rules

by Ogre Bane

Despera's Disparaging Ray Catcher

Level: Sor/Wiz 6
Components: V, S
Casting Time: 1 action
Range: Personal
Duration: 1 round/level or 1 minute/level
Saving Throw: See text
Spell Resistance: See text

When the last word of this powerful protection spell is uttered, multiple vortexes of spinning colors spring forth around the caster. One vortex is created per 2 caster levels, to a maximum of 10 vortexes. These extra-dimensional vortexes stay close enough to the caster that they still occupy the same space as the caster, but do not hamper any movement or spellcasting ability. They move with the caster if he moves, spinning around him and springing forth to intercept any ranged touch attack spell with the caster as the target.

Each vortex can intercept and hold one spell with the caster as the target. In order for a vortex to intercept the spell effect, the spell must have required a ranged touch attack (spells such as scorching ray and Melf's Acid Arrow could be intercepted, but magic missile or lightning bolt spells could not). If one of these spells is intercepted, the effect goes into the vortex and is not seen again until the caster wills it. Each vortex is an extra-dimensional space that stores the spell effect until the caster wills it to spring forth again.

Once per round as a free action, the caster can "loose" any spell held by one of the vortexes. The spell springs out of the vortex to a target of choice that is still in range of the spell's effect. The spell still uses the caster level of the original person casting the spell and the ranged touch attack of this person as well. If the spell hits, the effects are normal as the original spell, allowing the same type of saving throw and spell resistance, if applicable. The vortex that was holding this spell is then gone. The spell does not need to be a damaging spell to be intercepted; spells such as dimensional anchor could be caught and held in a vortex.

The vortexes last 1 round per level until they intercept a spell, at which point the vortex remains until the spell is used or until 1 minute per level has passed.

Note: Despera, when originally making this spell, did not know where the spells went to when they were held by the magical vortexes. They do not go to the ethereal plane or any other known plane of existence.

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