D&D 3e (3.0/3.5) Rules
Wild Talent [General]
You have an inborn talent for ambient magic, without necessarily being a mystic or sorcerer. This feat is available during any time period for wild mysticism, but may only be taken in the 2nd or 5th Age for wild sorcery.
Prerequisites: Appropriate ability score 10 (for 0-level spell) or 11 (for 1st-level spell). See feat description.
Benefit: Choose one 0-level spell from either the mystic or sorcerer spell list. You can cast that spell three times per day. Alternately, you may choose one 1st-level spell from the appropriate list and cast it once per day. You must meet all requirements for casting the appropriate spell (a suitable Wisdom or Charisma score, as appropriate, and any necessary components).
Special: This feat may be taken multiple times. A different 0- or 1st-level spell must be chosen each time.
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