The Dragonlance Nexus

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Void Drake

D&D 3e (3.0/3.5) Rules

by Ogre Bane

Large Dragon (Extraplanar, Void)
Hit Dice: 13d12+91 (175 hp)
Initiative: +2 (Dex)
Speed: 60 ft. (12 squares), fly 60 ft. (good)
AC: 28 (-1 size, +2 Dex, +17 natural), touch 11, flat-footed 26
Base Attack/Grapple: +13/+25
Attack: Bite +20 melee (2d6+12/19-20)
Full Attack: Bite +20 melee (2d6+12/19-20) and 2 claws +18 melee (1d8+8) and tail +18 melee (1d8+12)
Space/Reach: 10 ft./5 ft. (10 ft. with bite)
Special Attacks: Breath weapon, endless gaze
Special Qualities: Damage reduction 15/magic, darkvision 60 ft., dragon traits, low-light vision, spell resistance 23, spell-like abilities, immune to energy drain, evasion
Saves: Fort +15, Ref +10, Will +9
Abilities: Str 27, Dex 15, Con 24, Int 13, Wis 12, Cha 16
Skills: Climb +18, Concentration +17, Hide +8, Intimidate +13, Jump +18, Knowledge (arcana) +11, Knowledge (the planes) +11, Listen +13, Move Silently +12, Spellcraft +13, Spot +13
Feats: Alertness, Cleave, Improved Critical (bite), Multiattack, Power Attack
Environment: Void
Organization: Solitary
Challenge Rating: 13
Treasure: Double Standard
Alignment: Always neutral evil
Advancement: 14-26 HD (Large); 27-39 HD (Huge)
Level Adjustment: -

A large gray draconic figure approaches you. Its scales shimmer gray and black in the light. On many areas, it looks as though bright spots of light, similar to stars, dot the surface of the dragon, making it seem as though you're staring at the moving night sky in dragon form. Its eyes are the most startling of its appearance, being large saucers of inky blackness.

The void drake is a distant cousin to true dragons (metallic and chromatic). It comes from the Void plane, the endless expanse in-between the elemental planes, and gathers its magical powers from that negative plane. It favors ambush techniques, especially against tougher opponents. It will not usually attack right away, preferring to spend some time out of sight (using its supernatural abilities) to study its victim(s). When it does choose to attack, it does so with a vengeance.

Void drakes are extremely dangerous due to their natural affinity with negative energy. Void drakes are often used as mounts by void walkers.

Void drakes are typically 6 feet tall at the shoulder and has a wingspan of about 20 feet. They weigh approximately 2,200 pounds. Void drakes speak Abyssal and Draconic.


The void drake prefers to weaken stronger opponents with its breath weapon before wading into combat. If it does not seem to gain an advantage, it will either fly away and attack when it is stronger or shift out sight until it can flee. It has no problems fleeing a battle against well-prepared opponents.

Immunity to Energy Drain (Ex): Due to their physical makeup, energy drains of any type (level drain, temporary or permanent ability damage, etc.) cannot affect void drakes.

Breath Weapon (Su): A void drake has one type of breath weapon: a 60-foot cone of rolling blackness that has an energy drain effect on living creatures. Any creature caught in the cloud of negative energy must make a Reflex save (DC 28) or gain 2 negative levels. If the Reflex save does succeed, there is only 1 level drained instead. This save is Constitution-based.

Endless Gaze (Su): One of the void drakes more potent abilities is to look an opponent directly in the eye and cause madness. To do this requires a move action from the void drake. The opponent must make a Will save (DC 24) or be under the effects of a confusion spell for 2d6 rounds. This save is Charisma-based.

Spell-like Abilities (Sp): At will - blur, mirror image. 3/day - Inflict critical wounds (DC 17). Caster level 13th. Saves are Charisma-based.

Void subtype: Void creatures are made of the same empty space that comprises the Void. Normal creatures (that is, creatures without the void subtype) cannot see them unless the void creature makes its presence known, either by an act of will (a free action) or by attacking. A void creature has total concealment (50% miss chance) unless it reveals itself. See invisibility and invisibility purge don't reveal void creatures, but true seeing does. Blindsight and blindsense don't reveal void creatures. Members of the void disciple class can see void creatures. Once it reveals itself, a void creature remains visible until it uses a free action to conceal itself again.

A void drake can avoid magical and unusual attacks with great agility; it has the evasion special ability. If the creature makes a successful Reflex save against an attack that normally deals half damage on a successful save, the void creature instead takes no damage. A helpless void creature does not gain the benefit of evasion. A void creature must be wearing light or no armor to benefit from evasion.

Like other dragons, the void drake is immune to magic sleep effects and paralysis effects.


Void drakes often come into the material plane when serving as mounts for void walkers. They sometimes live in the material plane and often slumber for long periods of time in underground caverns where it is always dark.

Inspired by "Monster Mayhem: Dwellers of the Void," Scott Brocius and Mark A. Jindra, Wizards of the Coast, 2003. The article can be found at .

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