The Dragonlance Nexus

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Random Kender Item List

D&D 3e (3.0/3.5) Rules

by Dragon Zombie X


Here is a list to help you determine what a kender in your campaign "acquires" during any gaming sessions. Roll three times per game day (morning, noon, evening). Then refer to the following list for the results.

1. Magic Item
2. Apple
3. Orange
4. Grapes
5. Dagger of wobbling
6. Ball of lint
7. Dagger +1
8. Empty pouch
9. Crystal ball (not magical)
10. Dagger
11. Dead rat
12. 500 silver pieces
13.Random pieces of junk
14. Leg bone (canine)
15. Dragon tooth
16. Rat's tail
17. Spell component
18. Potion of Flatulence
19. Potion of cure moderate wounds
20. Potion of clumsiness
21. Dagger -5 (identifies as +5)
22. Random piece of junk
23. DM's choice or reroll
24. Potion of bull's strength
25. DM's choice or reroll
26. Rotted apple core
27. Piece of cloth
28. Club
29. Bracer of natural armor +1
30. Yo-yo
31. Spinning top
32. Gold necklace (100gp)
33. Half-eaten turkey leg
34. Soap
35. Spoon
36. Dish
37. Cloth
38. Potion of feeblemind
39. Bowl
40. Mug
41. Empty flask
42. Random piece of junk
43. Knife
44. Cooking pot
45. 100 gold pieces
46. 10 gold pieces
47. 5 copper pieces
48. Silver ring (100 gp)
49. Piece of parchment
50. Tiny lizard (alive)
51. Quill
52. Vial of ink
53. Potion of cure serious wounds
54. Tanglefoot bag
55. Acid
56. Golden ring (300gp)
57. Alchemist fire
58. Fork
59. Random pieces of junk
60. Cheap wine
61. Flask of lamp oil
62. 50 platinum pieces
63. Dagger +2
64. Dagger +3
65. Fishing hook
66. Leather strap
67. 20 gold pieces
68. 30 copper pieces
69. 20 platinum pieces
70. 15 silver pieces
71. Bloodstone
72. Poison (huge spider)
73. Dagger +4
74. Dagger +5
75. 5 feet of rope
76. Dagger -2 (identifies as +2)
77. Buckler +1
78. Mace
79. Red, blue, and black rocks
80. Dagger -3 (identifies as +3)
81. Spectacles
82. Dagger -4 (identifies as +4)
83. 1,000 gold pieces
84. DM's choice or reroll
85. DM's choice or reroll
86. Random party member's ring
87. Random party member's weapon
88. Random party member's money
89. Gold bracelet (400gp)
90. Silver necklace (500gp)
91. Ruby (200gp)
92. Fire opal (300gp)
93. Emerald (400gp)
94. Black diamond (500gp)
95. Onyx (600gp)
96. Sapphire (800gp)
97. Diamond (1,000gp)
98. 5,000 silver pieces
99. 1,000 platinum pieces
100. Magic item

If you roll a 1 or 100 roll again on this smaller chart to see what type of magic item. Then roll again according to the proper chart in the Dungeon Master's Guide.

0-20 Roll Again 21-40 Minor Magic Item 41-60 Medium Magic Item 61-80 Major Magic Item 81-100 DM Choice

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