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WoodshaperD&D 3e (3.0/3.5) Rulesby StunsporeWoodshapers are commonly found in both Silvanesti and Qualinesti civilizations. They serve to guide the living trees to create fantastic structures and features found in cities such as Qualinost, the once-capital of the Qualinesti. While woodshapers are predominantly elves, other races can become woodshapers, provided they have the affinity for it. Woodshapers also help to maintain the health of the gardens and forests, and sometimes can be found healing sick trees, or fighting other races who seek to harvest wood without authorization or do so with no concern for the environment. RequirementsTo qualify to become a woodshaper, a character must fulfill the following criteria: Skills: Knowledge (nature) 5 ranks, Survival 5 ranks. Class SkillsThe woodshaper's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Class FeaturesAll of the following are class features of the woodshaper. Weapon and Armor Proficiency: Woodshapers are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Woodshapers are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A woodshaper may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description.) Woodshapers are proficient with shields (except tower shields) but must use only wooden ones. A woodshaper who wears prohibited armor or carries a prohibited shield is unable to cast woodshaper spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. Spells: The woodshaper chooses an existing divine spellcasting ability and progression to continue. Natural Empathy: A woodshaper can improve the attitude of a creature with a plant subtype. This ability functions just like a Diplomacy check made to improve the attitude of a person. The woodshaper rolls 1d20 and adds her woodshaper level and her Charisma modifier to determine the natural empathy check result. To use natural empathy, the woodshaper and the creature must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an creature in this way takes 1 minute but, as with influencing people, it might take more or less time. Woodshaping Secret: Tapping into the elemental magic through his bloodline, the woodshaper is able to utilise abilities relating to plants. He may choose one of the following abilities:
Woodland Stride (Ex): Starting at 3rd level, a woodshaper may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him. Bonus Feat: At 5th and 9the level, the woodshaper gains a bonus feat that can be chosen from the following list: Animal Affinity, Self-Sufficient, Skill Focus, Toughness. Aura of Plants: At 7th level, the woodshaper can concentrate to create a strong aura of growth and regeneration. Tiny shoots and moss (these plants grow to only about half an inch) will grow around the woodshaper within a radius of 2 feet per level, centering around the woodshaper if he stands still for 1 round. This occurs even when the ground is incapable of sustaining life (except in lava), though these plants may die if the woodshaper leaves the area. These plants can be used for various plant-affecting spells, though a plant growth is required to enable spells such as entangle. This ability can be used at will. Ex-WoodshapersA woodshaper who ceases to revere nature or who changes to a prohibited alignment, loses all spells and woodshaper abilities (including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a woodshaper until she atones (see the atonement spell description). Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas
