The Dragonlance Nexus

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Shrieking Wolf

D&D 3e (3.0/3.5) Rules

by Ogre Bane

Large Magical Beast
Hit Dice: 8d10+48 (92 hp)
Initiative: +7
Speed: 10 ft. (2 squares), fly 120 ft. (average)
AC: 22 (-1 size, +3 Dex, +10 natural), touch 12, flat-footed 19
Base Attack/Grapple: +8/+20
Attack: Bite +15 melee (1d8+8)
Full Attack: Bite +15 melee (1d8+8) and 2 claws +13 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Silence zone, shrieking howl, spell-like abilities
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +12, Ref +9, Will +3
Abilities: Str 27, Dex 17, Con 23, Int 13, Wis 12, Cha 12
Skills: Hide +7, Listen +12, Move Silently +7, Spot +12, Survival +8
Feats: Improved Initiative, Multiattack, Stealthy, Track(B)
Environment: Any land or underground
Organization: Solitary, pair, brood (2-5), or pack (5-20)
Challenge Rating: 7
Treasure: Standard
Alignment: Always neutral evil
Advancement: 9-16 HD (Large); 17-24 HD (Huge)
Level Adjustment: -

This large wolf-like creature stalks toward you with red glowing eyes and a coat of coarse gray fur. It seems to look like a worg except for the unnatural silence that surrounds it as it approaches you.

Shrieking wolves, also called silence wolves, are unnatural creatures created from experiments many centuries ago. Combining the ruthlessness of a worg and the magical ability to suppress all sound, shrieking wolves are creatures not to be taken lightly.

Shrieking wolves can speak Common and Giant. Their voices often have sounds of growls in them.

A shrieking wolf is approximately 8 feet long, 5 feet high at the shoulder, and weighs about 500 pounds.


Shrieking wolves like to use hunting methods when taking down prey, especially larger ones. They try to ambush enemies and then flank them, using the shrieking howls to the greatest effect on the most enemies. They are not too proud to flee a battle if it goes against them.

Silence Zone (Sp): A shrieking wolf is constantly surrounded by a zone of silence. Any creatures coming within 20 feet of the creature are affected as if in the area of a silence spell. There is no save for this ability, but spell resistance applies (treat the caster level as 8th). The shrieking wolf can suppress this ability at will as a free action (and must do so to use some of its other abilities) any time it wants to. Activating the power again is a move action.

Shrieking Howl (Su): Twice per day, after suppressing its zone of silence ability, a shrieking wolf can emit a high pitched howl from it centered into a cone 30 feet long. The howl does 4d6 sonic damage and deafens the victims for 4 rounds. A Fortitude save (DC 20) halves the sonic damage and prevents becoming deaf. The save DC is Constitution-based.

Spell-Like Abilities: 3/day-sound burst. Caster level 8th. The shrieking wolf must suppress its zone of silence ability to use this.

Shrieking Wolf Society

Shrieking wolves prefer to live in dense forested areas as well as large, natural caverns. They usually hunt in packs and keep small hoards in their lairs from other victims. Shrieking wolves are sometimes found in the company with hill giants and ogres, usually used as guards for important areas.

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