The Dragonlance Nexus

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Draconian Monster Classes

D&D 3e (3.0/3.5) Rules

by MagusRogue


Note: See pages 33-37 and 215-222 of the Dragonlance Campaign Setting for more information on draconians.

Draconian Racial Traits

All draconians have the following racial traits:

  • Starting Ability Scores: None. Young draconians are physically and mentally no greater than a typical human, but they become more powerful.
  • Speed: Draconian land speed is 30 feet.
  • Dragon Traits: Darkvision to 60ft., low-light vision, immunity to paralysis and magic sleep effects.
  • Disease Immunity (Ex): Draconians are immune to all diseases.
  • Inspired by Dragons (Ex): When under an evil dragon's command, draconians gain a +1 morale bonus on all attack rolls and saving throws.
  • Low Metabolism (Ex): A draconian requires one-tenth of the food and water that a human does.

Aurak

Dragon

The aurak's class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Listen (Wis), Search (Int), Spellcraft (Int), and Spot (Wis).

Weapon and Armor Proficiency: Auraks are proficient with all simple weapons, but not with armor or shields.
Spells: An aurak casts spells as a sorcerer of its Hit Dice. An aurak with all 12 levels of this class may only advance their sorcerer abilities by taking levels in the sorcerer class.
Spell Resistance (Ex): 12 + Hit Dice.

The Aurak
Level Hit Dice BAB Fort Save Ref Save Will Save Skill Points CR Special
1 1d12 +1 +2 +2 +2 (6 + Int Mod) x 4 1 Draconian traits, 2 claws 1d2, death throes (1 hp), draconian bonuses, +2 natural armor
2 2d12 +2 +3 +3 +3 6 + Int Mod 2 +2 Cha, bite 1d3, death throes (1d4 hp), disguise self 1/day
3 2d12 +2 +3 +3 +3 - 3 +2 Dex, +4 natural armor
4 3d12 +3 +3 +3 +3 6 + Int Mod 3 Death throes (1d6 hp), disguise self 3/day, energy rays 1d2
5 3d12 +3 +3 +3 +3 - 4 +2 Int, 2 claws 1d4, alternate form 1/day
6 4d12 +4 +4 +4 +4 6 + Int Mod 4 Bite 1d4, breath weapon 1/day
7 4d12 +4 +4 +4 +4 - 5 +2 Int, death throes (2d6 hp), energy rays 1d4, greater invisibility 1/day
8 5d12 +5 +4 +4 +4 6 + Int Mod 6 Breath weapon 3/day, suggestion 1/day
9 5d12 +5 +4 +4 +4 - 7 Energy rays 1d6, alternate form 3/day
10 6d12 +6 +5 +5 +5 6 + Int Mod 7 +2 Cha, death throes (3d6), greater invisibility 3/day, dimensional step 1/day
11 7d12 +7 +5 +5 +5 6 + Int Mod 8 +6 natural armor, energy rays 1d8 at will, suggestion at will
12 8d12 +8 +6 +6 +6 6 + Int Mod 9 Greater invisibility at will, dimensional step 3/day, dominate person 1/day

Baaz

Dragon

The baaz's class skills (and the key ability for each skill) are Bluff (Cha), Disguise (Cha), Intimidate (Cha), Listen (Wis), and Spot (Wis).

Weapon and Armor Proficiency: Baaz are proficient with all simple weapons as well as the longsword. They are proficient with light armor and with shields (but not tower shields).
Spell Resistance (Ex): 6 + Hit Dice.

The Baaz
Level Hit Dice BAB Fort Save Ref Save Will Save Skill Points CR Special
1 1d12 +1 +2 +2 +2 (6 + Int Mod) x 4 1 Draconian traits, 2 claws 1d3, death throes (1 rd), gallop, +1 natural armor
2 1d12 +1 +2 +2 +2 - 2 +2 Con, -2 Int, 2 claws 1d4, bite 1d2, +2 natural armor
3 2d12 +2 +3 +3 +3 6 + Int Mod 2 -2 Wis, bite 1d3, death throes (1d4 rounds), +3 natural armor, glide

Bozak

Dragon

The bozak's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Listen (Wis), Search (Int), Spellcraft (Int), and Spot (Wis).

Weapon and Armor Proficiency: Bozaks are proficient with all simple weapons as well as the shortsword and longbow. They are proficient with light armor, but not with shields.
Spells: A bozak casts spells as a sorcerer of its Hit Dice. A bozak with all 7 levels of this class may only advance their sorcerer abilities by taking levels in the sorcerer class.
Spell Resistance (Ex): 10 + Hit Dice.

The Bozak
Level Hit Dice BAB Fort Save Ref Save Will Save Skill Points CR Special
1 1d12 +1 +2 +2 +2 (6 + Int Mod) x 4 1 Draconian traits, 2 claws 1d3, death throes (1 hp), +2 natural armor
2 2d12 +1 +3 +3 +3 6 + Int Mod 2 +2 Str, bite 1d3, gallop
3 2d12 +2 +3 +3 +3 - 2 Death throes (1d4 hp), +4 natural armor
4 3d12 +3 +3 +3 +3 6 + Int Mod 3 +2 Int, glide
5 3d12 +3 +3 +3 +3 - 3 2 claws 1d4, death throes (10 ft.), +6 natural armor
6 4d12 +4 +4 +4 +4 6 + Int Mod 4 +2 Cha, bite 1d4
7 4d12 +4 +4 +4 +4 - 5 Death throes (1d6 hp), +8 natural armor

Kapak

Dragon

The kapak's class skills (and the key ability for each skill) are Hide (Dex), Listen (Wis), Move Silently (Dex), Search (Int), and Spot (Wis).

Weapon and Armor Proficiency: Kapaks are proficient with all simple weapons as well as the shortsword and shortbow. They are proficient with light armor, but not with shields.
Spell Resistance (Ex): 9 + Hit Dice.

The Kapak
Level Hit Dice BAB Fort Save Ref Save Will Save Skill Points CR Special
1 1d12 +1 +2 +2 +2 (6 + Int Mod) x 4 1 Draconian traits, bite 1d2, death throes (1 hp), +4 Move Silently
2 1d12 +1 +2 +2 +2 - 2 +2 Con, -2 Wis, poison saliva (1d2 Dex/1d6 min paralysis, male only), healing saliva (1d6, female only), gallop, +1 natural armor
3 2d12 +2 +3 +3 +3 6 + Int Mod 3 +2 Dex, -2 Int, death throes (1d6 hp), +8 Move Silently, sneak attack +1d6
4 2d12 +2 +3 +3 +3 - 4 Bite 1d4, glide, poison saliva (1d6 Dex/2d6 min paralysis, male only), healing saliva (2d6, female only), +2 natural armor

Sivak

Dragon

The sivak's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), and Search (Int).

Weapon and Armor Proficiency: Sivaks are proficient with all simple weapons as well as the greatsword. They are proficient with all types of armor, but not with shields.
Spell Resistance (Ex): 10 + Hit Dice.

The Sivak
Level Hit Dice BAB Fort Save Ref Save Will Save Skill Points CR Special
1 1d12 +1 +2 +2 +2 (6 + Int Mod) x 4 1 Draconian traits, 2 claws 1d3, death throes (shapeshift 1 hr, males only; 1d3, both)
2 2d12 +2 +3 +3 +3 6 + Int Mod 2 +2 Str, bite 1d3, gallop
3 2d12 +2 +3 +3 +3 - 2 Death throes (1d4 hp), tail 1d4, blend (Hide bonus, females only), shapeshift (1/day, males only)
4 3d12 +3 +3 +3 +3 6 + Int Mod 2 +2 Con, death throes (1 day, males only), glide, trip
5 3d12 +3 +3 +3 +3 - 3 2 claws 1d4, death throes (10 ft.), +2 natural armor
6 4d12 +4 +4 +4 +4 6 + Int Mod 4 +2 Str, bite 1d4, fly 30 ft. (clumsy)
7 4d12 +4 +4 +4 +4 - 4 Death throes 1d6, tail 2d3, blend (disguise self 1/day, females only), shapeshift (3/day, males only), Large size
8 5d12 +5 +4 +4 +4 6 + Int Mod 5 +2 Con, 2 claws 1d6, death throes (3 days, males only), +4 natural armor, fly 60 ft. (clumsy)
9 5d12 +5 +4 +4 +4 - 5 +2 Str, bite 1d8, death throes (2d4 hp)
10 6d12 +6 +5 +5 +5 6 + Int Mod 6 Tail 2d4, blend (disguise self at will, females only), shapeshift (at will, males only), fly 60 ft. (poor)

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