The Dragonlance Nexus

Printed From:

Warrior of Shrouds

D&D 3e (3.0/3.5) Rules

by Ogre Bane

Medium-size Undead (Evil)
Hit Dice: 10d12 (65 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 23 (+1 Dodge, +3 Dex, +4 natural, +5 Breast Plate)
Attacks: Great Sword +12/+7 melee or slam +6 melee or Touch attack +9 melee or Range touch attack +9 range
Damage: Great Sword 2d6+9, slam 1d6+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Ennervation ray, paralyzing touch
Special Qualities: Cold immunity, protective aura, turn resistance +2, DR 10/good
Saves: Fort +3, Ref +6, Will +7
Abilities: Str 22, Dex 16, Con -, Int 14, Wis 11, Cha 16
Skills: Disguise +6, Hide +8, Jump +11, Listen +10, Move Silently +8, Sense Motive +10, Spellcraft +12, Spot +10
Feats: Cleave, Dodge, Improved Initiative, Power Attack, Weapon Focus (Great sword)
Environment: Any cold land or underground
Organization: Solitary (+4 ghouls, 4 Skeletal Warriors, 2 Ghasts)
Challenge Rating: 8
Treasure: Standard
Alignment: Always neutral evil
Advancement: 11-20 HD (Medium-size); 21-30 HD (Large)

The Warrior of Shrouds is the undead revenant that has been called back by a Master of Shrouds, a divine necromancer. They are immensely powerful and often lead other undead against the forces of good.

This creature appears to be a tall humanoid wearing ornate breast plate armor. He also has an old, tattered cloak draped about his shoulders. The stench of death and decay permeates his presence. You can see old, yellowed bones through gaps in his armor. His skin in some places is tight against his bones, giving him almost a skeletal look. His skin color is the gray of the dead. His eyes, beautiful and blue, pierce you with their sadness and hatred.

The Warrior of Shrouds looks like a gaunt humanoid with pale skin and icy blue eyes. His life force has been drained completely from him so his skin is tight over his bones, making him seem almost skeletal. These undead creatures were created by powerful necromantic powers that brought back the dead of ancient and powerful warriors. Their forms came back twisted, with ancient black breast plate armor that has been twisted into the corruptness that the Warrior of Shrouds has become. Their great swords are evil and black looking, seeming almost impossible to wield except by the Warrior of Shrouds. The Warrior looks small and weak, but it is immensely strong, a gift from their undead state.

The Warrior of Shrouds speaks what ever language it did in life. It has no other powers or abilities that they had previously, instead relying on the new powerful abilities they have gained from death.

Few Warriors of Shrouds act alone. Most are controlled by the evil necromancer that created them. They cannot attack or harm their creators, but if their creator somehow dies, the Warrior of Shrouds loses any allegiance it had and acts by itself.


The Warrior of Shrouds is not a brainless fighter. It uses any strategies they can employ. Often the Warrior will enervate any warriors near by that it feels is the most powerful enemy. It usually likes to paralyze weaker casters like clerics and mages. Warriors of Shrouds seek out any other warriors in the group they attack first.

Enervation Ray (Sp): This is a favorite ability of the Warrior of Shrouds. By channeling the negative powers they possess, the Warriors of Shrouds can shoot out a negative energy ray from their great swords at one enemy target. This is a range touch attack with a maximum range of 40 feet. If the attack succeeds, the victim must succeed at a Fortitude save (DC 18) or suffer 1d4+1 temporary Strength damage. The Warrior of Shrouds can use this ability 3 times/day. This save is Charisma based.

Paralyzing Touch (Su): If the Warrior of Shrouds succeeds at a touch attack with any of its gauntleted hands, the victim must make a Fortitude save (DC 18) or be paralyzed for 1d8 rounds. The Warrior of Shrouds can use this ability 5 times/day. This save is Charisma based.

Cold Immunity (Ex): Being undead, the Warrior of Shrouds suffers no damage from cold based attacks, whether magical or mundane.

Protective Aura (Su): The Warrior of Shrouds is such a powerful undead creature that it makes all other undead within 30 feet of it gain a +1 morale bonus to all attack roles, saves, and armor class. This ability stacks with any other morale bonuses the undead may be under. The Warrior of Shrouds does not gain the benefit himself.

Turn Resistance (Ex): The Warrior of Shrouds is considered to have 12 hit dice in regards to turning checks.

Undead are immune to mind influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects. They ignore mind-influencing effects. They are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They are immune to anything that requires a Fortitude save (unless it also works on objects). Undead Spellcasters use their Charisma for Concentration checks. They are not at risk from death from massive damage, but when they are reduced to 0 hit points they are destroyed. Most undead have darkvision with a range of 60 feet. Undead cannot be raised.


Being undead, the Warriors of Shrouds do not serve any purpose to society. Warriors of Shrouds are often commanders of lesser undead armies, and they are often in the service of powerful undead, such as liches and death knights. Actually, many Warriors of Shrouds are mistakenly thought to be Death Knights, but they are in no way close to the power of a death knight.

The spells used to summon a Warrior of Shrouds is a closely guarded secret of the Masters of Shrouds, a secretive necromantic society.

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.