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Wizard of High SorceryD&D 3e (3.0/3.5) Rulesby StunsporeThe three Moons provide a source of magic to the world of Krynn. One moon for each alignment, and together they provide power beyond imagination. The Wizards of High Sorcery have learnt to tap into the power of the Moons, but as with most mortals, they chose a particular moon and god to align themselves. In return, they gain far greater magic from their chosen god. Those who chose Good worship Solinari, and are called the White Robes. Those who chose Neutrality adore Lunitari, and are called the Red Robes. Those who chose Evil admire Nuitari, and are called the Black Robes. Solinari, known as the Mighty Hand, seeks to promote good magic. Protection and knowledge is his forte. Lunitari, known as the Veiled Maiden, enjoys the use of illusions and tricks of the mind. Nuitari, known as the Devouring Dark, commands spells which seek the darkness that exists, whether in death or in other planes, such as the Abyss. Hit Die: d4 Requirements:Race: Any, depending on DM's discretion Class Skills:The Wizard of High Sorcery's class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Str), Craft (Int), Knowledge (all skills, taken individually) (Int), Scry (Int), Sense Motive (Wis), Speak Language and Spellcraft (Int). See Chapter 4 of the Player's Handbook for skill descriptions. Skill points at each level: 2 + Int modifier.
Class Features:The following are class features of the Wizards of High Sorcery prestige class. Weapon and Armor Proficiency: Wizards of High Sorcery gain no additional proficiency in any weapon or armor. Wizards of High Sorcery are mandated to limit their weapon choice to the dagger or the quarterstaff, but at many points in their history there have been exceptions and it is a rule that is seldom enforced over simple weapons. However, the use of martial weapons will draw the ire and opposition of the Orders, and therefore the Wizard's Research bonus will be suspended until such activity is satisfactorily ceased. Spells per Day: A Wizard of High Sorcery continues to train in arcane magic. Thus, when a new Wizard of High Sorcery level is gained, the character gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, and so on). This essentially means that he adds the level of Wizard of High Sorcery to the level of some other arcane spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. Sacrifice: Becoming a Wizard of High Sorcery (WOHS) demands a sacrifice for the Art. Only those who are serious and able to pass the Test are qualified for greater power. Yet power comes at a price. The WOHS sacrifices 1 point from one of his attributes (must not be Intelligience), but becomes more focused to magic. The WOHS may add a +2 sacred bonus to his Intelligence when dealing with magic (e.g. determining number of spells per day, learning new spells, Spellcraft checks, etc.) Domain: Upon becoming a WOHS, he must choose Solinari (Good), Lunitari (Neutral) or Nuitari (Evil) as his patron god. He then gains the power to call particular magics specific to their nature.
School Restriction: Focusing on a moon means that the WOHS can no longer have access to some magic from the other two moons. The WOHS can no longer cast spells beyond the 3rd level (excluding spells enhanced by metamagic feats) belonging to the other moons. E.g. A White Robe cannot cast spells of 4th level or higher in Enchantment, Illusion, Necromancy and Conjuration. Bonus Spells: One of the rewards of devotion is power. The WOHS may prepare additional spells with a total equalling the bonus. At 2nd level, the WOHS may prepare additional spells with total level of 2. At 4th, 6th, 8th and 10th, the bonus rises to 4, 6, 8, and 10 respectively. These spells must be from domains the WOHS has chosen. Additional Skill: Not all problems are solved by magic, especially in the Towers of High Sorcery where magic is restricted to non-hostile form. Thus WOHS developed some skills for these particular occasions. Black Robes receive Intimidate as a class skill, while White Robes receive Diplomacy as a class skill. Red Robes receive Bluff as a class skill. If the WOHS already has the skill as a class skill, then they instead gain a Skill Focus feat which applies to the skill. Research Bonus: Those who reached 3rd level in WOHS prestige class has shown some devotion to the Art. Thus, any magical research (e.g. researching new spells) conducted at a Tower of High Sorcery gains a bonus to checks. The bonus is +2 at 3rd level, and rises to +4 at 9th level. Resist Domain: Further understanding of magic enables the WOHS to subconsciously modify certain magics to protect himself. He gains a competence bonus to saves against magic which are of the same type as the domain the WOHS has chosen. The bonus is +1 at 3rd level and rises to +2 at 9th level. Domain Focus: Further understanding of magic enables the WOHS to cast certain spells more effectively. This affects spells of the same type as the domains chosen as a WOHS . The bonus is +1 caster level at 5th level, and rises to +2 caster level at 10th level. Additional Domain: Continual studies as a WOHS reveals a new area of knowledge and power. The WOHS may choose another domain and its powers. (Note: bonus to learnt spells via domain power are not retroactively added). Feats for this PRCForbidden School [Metamagic] Order's Wary [General] Author's Note: Special thanks go to Cam Banks, Trampas Whiteman for all of their inspiration with Cam Bank and Matthew L. Martin's Wizard of High Sorcery prestige class, Trampas Whiteman's Wizard of High Sorcery prestige class, Cam Bank and Richard Connery's Moon Disciple prestige class and Trampas Whiteman's Moon Disciple prestige class. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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