The Dragonlance Nexus

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Knights of Solamnia

D&D 3e (3.0/3.5) Rules

by Darva Oakstake


Knights of the Crown

Prerequisites:
Base Attack: +2
Skills: Handle Animal-4, Heal-2, Knowledge (Nobility and Royalty)-2, Ride-6
Feats: Any Sword, Any Lance, Light and Medium Armor, Large Shields, Mounted Combat
Weapon Focus: Any Sword or Lance
Special: Must be Lawful Good or Neutral Good. Must be sponsored into the ranks or knighthood.

Knight of the Crown
Level Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +1 +1 +1 Bonus HD
2 +2 +1 +1 +1 Bonus Feat (Specialize)
3 +3 +2 +1 +1 Knightly Resources 1
4 +4 +2 +2 +2 Favored Enemy
5 +5 +3 +2 +2 Bonus Feat
6 +6 +3 +2 +2
7 +7 +4 +3 +3 Knightly Resources 2
8 +8 +4 +3 +3 Bonus Feat
9 +9 +5 +3 +3 Special Mount
10 +10 +5 +4 +4 Bonus Feat

Hit Die: d10
Skill Points per level: 4 + Int Modifier
Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Nobility and Royalty) (Int), Ride (Dex)

Bonus Hit Die: Through divine touch and Strength of spirit, then new knight gains a bonus HD. This HD is represented in additional hit points, and counts toward character strength (such as when determining the affects of sleep).

Bonus Feat: At second, fifth, eighth, and tenth levels the knight of the crown gains a bonus feat. This feat must be chosen from the lists of fighter bonus feats, including weapon specialization.

Knightly Resources: At third level, a knight gains sponsorship from the knighthood in the form of supplies and limited monetary resources. See the corresponding level of resources given by the knighthood. The knight must do a service for the money (such as escorting, minor questing, or hard labor). The loan and supplies are subject to the local Lord's approval and the supplies available.

Favored Enemy: This works exactly like the first level ranger ability of the same name.

Special Mount: The knight is given a special mount by the knighthood. This mount is usually a large war horse, but could be a dragon. If the mount is a war horse it gains abilities as if the knight were a paladin using the knight's class levels in place of paladin levels (paladin levels stack). If the mount is a dragon, it may not have a challenge rating higher than the knight's total HD.

Knights of the Sword

Prerequisites:
Base Attack: +5
Skills: Handle Animal-4, Heal-4, Knowledge (Nobility and Royalty)-6, Knowledge (Religion)-4, Ride-8
Feats: Any Sword, Any Lance, All Armor, Large Shields, Ride By Attack, Mounted Combat
Weapon Focus: Any Sword or Lance
Special: Must be a 3rd level Crown Knight. Must be Lawful Good. Must undergo quest.

Knight of the Sword
Level Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +2 +0 +2 1st level paladin abilities, Turn Undead
2 +2 +3 +1 +3 Bonus Feat
3 +3 +3 +1 +3 Smite Evil, Aura of Courage
4 +4 +3 +1 +3 Knightly Resources 2
5 +5 +4 +2 +4 Bonus Feat
6 +6 +4 +2 +4
7 +7 +4 +2 +4 Special Mount
8 +8 +5 +3 +5 Bonus Feat
9 +9 +5 +3 +5 Knightly Resources 3
10 +10 +5 +3 +5

Hit Die: d10
Skill Points per level: 4 + Int Modifier
Skills: Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Nobility and Royalty) (Int), Knowledge (Religion), Ride (Dex), Sense Motive (Wis), Spell Craft (Int)

First Level Paladin Abilities: The quest that a knight of the sword undergoes when first attaining that order leaves the new Sword knight with a spark of holiness. This allows the knight to access several powers as a paladin. First the knight is able to Detect Evil at will just by concentrating. Second, the knight applies their charisma bonus to all saving throws. Third, the knight may lay on hands using their Sword knight levels in place of paladin levels (any paladin levels stack with sword knight levels). Finally, the knight is immune to all forms of disease.

Turn Undead: The Sword knight may turn undead as a paladin of a level equal to the sum of levels to the Solamnic Knight classes (Crown, Sword, and Rose). Any paladin levels possessed by the knight stack with knight levels to determine effective turning level.

Bonus Feat: At second, fifth, and eighth level the Sword knight gains a bonus feat. This feat must be chosen from the list of bonus feats for fighters. The sword knight may not specialize using this free feat if they have not done so already.

Smite Evil: At third level the sword knight gains the ability to smite evil similar to the paladin ability of the same name except the knights total knight levels (KoC, KoS, KoR) are used instead of paladin levels. Any paladin levels stack with knight levels for this ability.

Aura of Courage: At third level the sword knight and all of his allies within 10 feet gain a +4 bonus versus fear affects. This stacks with other natural abilities (such as a kender's racial bonus vs. fear), but does not stack with supernatural abilities such as itself or the paladin ability of the same name.

Knightly Resources: At fourth level, a knight gains sponsorship from the knighthood in the form of supplies and limited monetary resources. See the corresponding level of resources given by the knighthood. The knight must do a service for the money (such as escorting, minor questing, or hard labor). The loan and supplies are subject to the local Lord's approval and the supplies available.

Special Mount: The knight is given a special mount by the knighthood. This mount is usually a large war horse, but could be a dragon. If the mount is a war horse it gains abilities as if the knight were a paladin using the knight's class levels in place of paladin levels (paladin levels stack). If the mount is a dragon, it may not have a challenge rating higher than the knight's total HD.

Knights of the Rose

Prerequisites:
Base Attack: +10, Skills: Diplomacy-7, Handle Animal-10, Heal-5, Knowledge (Nobility and Royalty)-10, Knowledge (Religion)-10, Ride-13
Feats: Any Sword, Any Lance, All Armor, Large Shields, Mounted Combat, Ride By Attack, Spirited Charge, Leadership
Weapon Focus: Any Sword or Lance
Special: Must be a 5th level Sword Knight. Must be Lawful Good. Must undergo quest.

Knight of the Rose
Level Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +1 +1 +1 Immune to Fear, Bonus Feat
2 +2 +1 +1 +1 Knightly Resources 3
3 +3 +2 +2 +2 Spell Resistance; DR 5/-
4 +4 +2 +2 +2 Bonus Feat
5 +5 +3 +3 +3 Dragon Mount
6 +6 +3 +3 +3 Knightly Resources 4, Circle of Pro. from Evil 10'
7 +7 +4 +4 +4 Bonus Feat
8 +8 +4 +4 +4 Turn Evil
9 +9 +5 +5 +5
10 +10 +5 +5 +5 Bonus Feat

Hit Die: d10
Skill Points per level: 4 + Int Modifier
Skills: Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Inuit Direction (Wis), Jump (Str), Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Ride (Dex), Sense Motive (Wis), Spell Craft (Int)

Immune to Fear: The trials the Rose knight has gone through to reach this level has hardened his resolve and provided him with a rare inner courage. All Knights of the Rose are immune to all forms of fear.

Bonus Feat: At first, fourth, seventh, and tenth levels the knight of the crown gains a bonus feat. This feat must be chosen from the lists of fighter bonus feats, including weapon specialization.

Knightly Resources: At second level, a knight gains sponsorship from the knighthood in the form of supplies and limited monetary resources. See the corresponding level of resources given by the knighthood. The knight must do a service for the money (such as escorting, minor questing, or hard labor). The loan and supplies are subject to the local Lord's approval and the supplies available.

Spell Resistance: A knight of the Rose gains Spell Resistance equal to his total knight levels (KoC, KoS, KoR) plus his charisma bonus.

Damage Reduction: A knight at this level has seen many battles as is able to shrug off a great deal of damage in order to face the real foe (usually a great champion of evil). As such, he gains damage reduction 5/-. This DR does not stack, but overlaps with other sources of damage reduction. Apply whichever is the greater DR for the situation.

For example, if the knight is wearing magic armor that provides DR 10/+2, and a draconian attacks him with a +1 sword the DR 10/+2 would apply. If the same knight goes on to fight a Dragon Highlord wielding a +3 greatsword would apply the DR 5/-.

Dragon Mount: At this level, a Knight of the Rose is a leader in the fight against Evil. Such champions of good are drawn together with the sons of Paladin-the metallic dragons. A dragon arrives to serve the knight as a mount. This dragon cannot have a challenge rating greater than the knight's total HD plus his charisma modifier. The knight must uphold the virtues of good, and be a shining example of the Oath and the Measure.

Circle of Protection from Evil 10': The Rose knight is now a representative of the Force of Good on Krynn. He radiates a constant Magic Circle against Evil with the knight being the center. The knight may choose to suppress the ward, but cannot dismiss it. As a result, all evil creatures within 10' can automatically sense the knight.

Turn Evil: The goodness in the knight can now be channeled against evil in much the same way good clerics channel positive energy against the undead. The knight may now turn all evil creatures as if they were undead. The knight determines the turn attempt normally except that any destruction results instead causes the evil creature to run in fear.

Knightly Resources Table
Level Resource
Knightly Resources 1 A knight is supplied with armor (no greater than Breast Plate armor with helm and gauntlets),a large wooden shield, a medium war horse (with up to chain barding), a longsword, and a lance. The knight may also ask for a loan of up to 500 gold pieces.
Knightly Resources 2 A knight is supplied with armor (no greater than full plate), a large steel shield, a heavy war horse (with up to half plate barding), a non-magical sword of choice, and a lance. The knight may also ask for a loan of up to 1,000 gold pieces.
Knightly Resources 3 A knight is supplied with magical armor (any armor no greater than +1), a +1 large steel shield, a heavy war horse (with up to full plate barding), a +1 sword of choice, and a lance. The knight may also ask for a loan of up to 2,000 gold pieces. The knight may also ask for up to 10 initiate Knights of the Crown (2nd level fighter/1st level KoC). These knights are given for rare missions which directly further the will of Paladine, Kiri-Jolith, or Majere. The knight requesting the minion knights is expected to teach and mentor the younger knights on the Oath and Measure. Usually these knights will be given as part of a garrison the Sword knight is expected to command.
Knightly Resources 4 A knight at this level is a leader on and off the field of battle. The knight is given Solamnic Plate (Plate armor +5), a magical steel shield +3 (usually with some other magical ability-such as a shield +3 of arrow deflection, or a shield +2 of acid resistance- no more than +5 in abilities and bonuses), a +3 sword of choice, and a mounted lance for their dragon companion (usually a lesser mounted Dragonlance). The knight is also paid a pension of 500 gold per month to upkeep their estate and a given a force of at least 25 initiate Knights of the Crown (2nd level fighter/1st level KoC), 5 initiate Knights of the Sword (2nd level fighter/3rd level KoC/1st level KoS), and a lieutenant initiate Knight of the Rose (2nd level fighter/3rd level KoC/5th level KoS/1st level KoR). The Rose knight is given a keep to house his family, his knights, and servants. He is also given command of the surrounding land and is tasked with protecting and acting as mediator to the peasants on his land. The knight must build a temple to Paladine on or near his keep. Note that clerics, knights, paladins, and other good peoples may be attracted to the Rose knight's command.

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