
Printed From:
http://www.dlnexus.com/fan/rules/11621.aspx
Wild TalentD&D 3e (3.0/3.5) Rulesby Trampas WhitemanWild Talent [General]You have the inborn ability to tap into the power of Wild Sorcery. Prerequisite: Cha 13+. Must not have any levels in any arcane spellcasting class. Benefit: You are able to cast one 0-level spell (cantrip) from the Sorcerer and Wizard spell list on p. 168 of the Player's Handbook. A specific spell must be picked, and the spell can only be cast once per day. Special: This feat may be taken multiple times, but a different 0-level spell must be chosen each time. The spell is cast as if you are a sorcerer of the same level. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas
