D&D 3e (3.0/3.5) Rules
When Malystryx the Red came to Ansalon, she immediately set to taking over the Goodlund Penninsula and kendermore. A combination of the intense dragonfear that surrounded the tremendous wyrm with the foul magic she used to change the land and its inhabitants gave kender a taste of a trait they rarely have experienced: fear. These kender were permanently altered and forced to "grow up" in the wake of being driven from their homeland, and having many friends and relatives die horrible deaths via ogres or the red dragon's very own fire.
Personality: Though upon initial inspection and meeting of afflicted kender one can't tell a difference between them and other kender, after awhile the traits associated with afflicted kender can readily be seen. Normally there is no difference in the personality of afflicted kender and true kender, but when it comes down to serious and dangerous situations, there's an unmistakeable determination and seriousness with the way afflicted kender handle them, as opposed to the devil-may-care attitude of true kender.
Relations: Afflicted kender are only slightly more respected by other races than their cousins. With kender that have skill determination and discipline comes the bonus of potentially great (and not-so-annoying) allies. However, afflicted kender continue to "find" things more often than other races would like.
Kender Lands: In the 5th Age, the only land that serves as the home country of kender is Hylo, Kendermore having been burned to the ground and taken by Malystryx.
Adventurers: Afflicted kender often adventure to fight against the dragon overlords, Malystryx in particular. They desire to prove themselves as an actual race in Ansalon, disconnected from the less sincere and overly child like true kender that they used to be.
Racial Birth: 2 SC.
Afflicted Kender Racial Traits
+2 Dexterity, -2 Charisma. Retaining their races knack for agility, afflicted kender have become a bit more sincere and reserved than other kender, which puts off other people a bit.
Afflicted kender, being a bit more wiser to the ways of the world receive a +2 racial bonus to Sense Motive checks, not being quite as trusting and gullible as true kender.
In lieu of the +10 racial bonus against fear checks that normal kender receive, afflicted kender have a +4 bonus instead, having known fear and being a bit more susceptible to it now.
Favored Class: Rogue. A kender's rogue class does not count when determining whether he suffers an XP penalty for multiclassing. Kender occasionally have a few levels of fighter.
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