The Dragonlance Nexus

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Guardian of Teyr

D&D 3e (3.0/3.5) Rules

by Shadowflame


Description:

The standing army of the Draconian city of Teyr is made up mostly of Gaurdians, and Gaurdian is a recommended prestige class for Draconian PCs and NPCs who meet the requirements. That said, enjoy!

Requirements:

Race: Any draconian or half-dragon.
Attack Bonus: +4
Feats: Weapon focus(any)

Guardian of Teyr
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +2 +0 +2 AC+1, Toughness, fast movement
2 +2 +3 +0 +3 Bonus Feat, SR+1
3 +3 +3 +1 +3 Shot on the Wing
4 +4 +4 +1 +4 AC+1, Str+1, Weapon Specialization
5 +5 +4 +1 +4 Bonus Feat, SR+1, Fast Healing 1/4
6 +6 +5 +2 +5 Con+1, AC+1, Damage Reduction 1/-
7 +7 +5 +2 +5 Toughness, Fast Healing 1/3
8 +8 +6 +2 +6 Bonus Feat, SR+1, DamageReduction 2/-
9 +9 +6 +3 +6 AC+1, Fast Healing 1/2, Wing Slap
10 +10 +7 +3 +7 Damage Reduction 3/-, SR+1, Str+1, Bonus Feat

Class Skills

The Guardian of Teyr's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Listen (Wis), Search (Int), Spot (Wis), Swim (Str).

Skill points/level: 3+ intelligence modifier

Class Features:

Weapon Proficiencies: No new proficiencies, as draconians are born with weapon proficiencies and half-dragons have enough advantages as it is.

Toughness: As the feat.

Fast Movement: Add 10 feet to the Guardian's base speed. This ability is effectively the same as the Barbarian ability of the same name.

Increased AC: Due to intense discipline and harsh training, a Guardian's natural armor improves over time.

Increased Spell Resistance: As their exposure to magic through duty increases, Guardians can become even more resistant to magic.

Bonus Feat: As the fighter, but not including mounted combat or any related feats(horses just don't like draconians).

Shot on The Wing: The guardian may fire missile weapons while gliding(or flying, for sivaks and halfdragons) without any penalties.

Increased ability scores: The result of rigorous training.

Fast Healing: Recovers one hitpoint every (number of rounds), eg. 1/3 recovers 1 point every 3 rounds.

Wing Slap: As claw damage, subdual, made in addition to any other attacks, uses 1/2 strength bonus.

Damage reduction: As the barbarian ability.

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