Wizard of High Sorcery Feat
D&D 3e (3.0/3.5) Rules
Wizard of High Sorcery [General]
You are a member of the Wizards of High Sorcery.
Prerequisites: Ability to cast 2nd-level arcane spells, must have passed the Test of High Sorcery.
Benefit: You gain a +2 bonus on all Knowledge (Arcana) and Spellcraft checks.
Normal: Without this feat, you are considered a renegade.
Author's Note: This feat is intended for those who wish to represent joining the Wizards of High Sorcery, yet use the base Wizard class from the Player's Handbook.
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.