The Dragonlance Nexus

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Wizard of High Sorcery Feat

D&D 3e (3.0/3.5) Rules

by Trampas Whiteman


Wizard of High Sorcery [General]

You are a member of the Wizards of High Sorcery.

Prerequisites: Ability to cast 2nd-level arcane spells, must have passed the Test of High Sorcery.

Benefit: You gain a +2 bonus on all Knowledge (Arcana) and Spellcraft checks.

Normal: Without this feat, you are considered a renegade.

Author's Note: This feat is intended for those who wish to represent joining the Wizards of High Sorcery, yet use the base Wizard class from the Player's Handbook.

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