The Dragonlance Nexus

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Atrium's Flaming Fingertips

D&D 3e (3.0/3.5) Rules

by Dragon Zombie X


Atrium's Flaming Fingertips
Evocation [Fire]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 Action
Range: Close (20 ft.)
Area: Burst of flame 20 ft. long and 1 inch in thickness shoots from fingertip(s)
Duration: Instantaneous
Saving Throw: Negates
Spell Resistance: Yes

This spell was created by Atrium Valorum shortly after taking his test at the Tower of High Sorcery. He created it as a test, to see what he knew of magic. To this day it is still his favorite spell, and many variations of it have been created my other mages, some using different elements.

This spell is a little tricky to explain. A one inch jet of flame shoots from the fingertip(s) dealing 1d6 damage per caster level (maximum 10d6) to anyone struck by the flames. The flames go 20 ft. in the direction of the finger used. When dealing with this spell use the directions of a compass to figure out the direction of each flame shoots in. Here is a quick chart.

LEFT HAND

Middle Finger: North
Pointer Finger: North East
Thumb: East
Ring Finger: North West
Pinky Finger: West

RIGHT HAND

Middle Finger: North
Pointer Finger: North West
Thumb: West
Ring Finger: North East
Pinky Finger: East

Due to the fact that the flames are only 1 inch thick each a successful reflex save negates. A target must make a reflex for all flames that come in his direction. One may not hit but the other may.

The caster decides if he wants to use all fingertips or specific ones. Only 5 flames may be shot from each hand. So if the caster can use more than 5 flames there is a chance that an enemy (or friend) may be caught in the middle of crossing flames. NO extra damage is dealt from this occurence. This spell sets fire to combustibles and damages objects in the area.

Material Components: A drop of oil and a small piece of flint.

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