The Dragonlance Nexus

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Staff of Magius

D&D 3e (3.0/3.5) Rules

by Galan Dracos

The Staff of Magius is Krynn's premier magical artifact – aside from the Dragon Orbs.

The Staff functions as a Ring of Protection + 3, as well as a Quarterstaff + 3. It also grants a + 3 bonus to all saving throws. The staff adds a + 10 bonus to the user's Spell Save DC and also maintains the Empower Spell and Maximize spell at all times. The Staff of Magius can cast the following spells:

At Will:
Deeper Darkness

Mage Armour

Once/3 days
Obscuring Mist
Hold Portal

Globe of Invulnerability

The above mentioned abilities are known to the spellcaster right away. However, the following is not, and is only discovered through experimentation. In the hands of a 6th level mage, the staff has a few more unique features. The staff can double the duration of spells involving light, air, and mind influence. Any spell that requires concentration, the staff holds the spell for one round after the concentration ends. The staff also adds +2 points of damage per die of any spell cast.


Not much is known about the Staff of Magius's past. Legend says that the staff was a gift The Three Gods of Magic, given to Magius as a mark of his devotion to all the arts, rather than a set order. Magius was instrumental in the defeat of the Armies of Takhisis. Whether or not the staff was actually used in the final battle against Takhisis and her minions, however, is anyone's guess. After Magius and Huma's death, the staff was recovered by Kaz the Minotaur, who retured it to the Order of High Sorcery, not knowing what else to do with it. The staff was given unto the protection of the Head of the Conclave until such a time when it was needed again. Par-Salian deemed that time was when a young mage named Raistlin Majere passed his Test of High Sorcery. Already troubled by his message from the Gods he gave the staff to Raistlin to ward of the influence of Fistandantilus.


Chronicles Trilogy, The Legends Trilogy, The Second Generation, Dragons of Summer Flame, by Margaret Weis and Tracy Hickman Legend of Huma by Richard A. Knaak, DL# Game Modules by various authors.

(Thanks to Tobin Melroy for his assistance.)

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