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LegionnaireD&D 3e (3.0/3.5) Rulesby DarthsylverLegionnaireLegionnaires are knights who dedicate themselves to helping the people of Ansalon in any way that they can. Most are former knights from either the knighthood of Solamnia, or the knighthood Takhisis. The legionnaires are not "tied" to any specific government and therefore rarely answer to elected officials. The legionnaires are welcomed in some countries and hated in others by the powers to be. The people almost always welcome them with open arms for they know the legionnaires are there to help. While legionnaires hold themselves to a code of high morals they do not have the "limiting" sense of honor that the knights of Solamnia aspire to, a legionnaire sees nothing wrong with stabbing a enemy in the back should he turn around during a fight. They do not condone cold-blooded murder however. Hit Die: d10 Class SkillsBluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Use Rope (Dex) Class FeaturesAll of the Following are class features of the Legionnaire. Weapon and Armor Proficiency: Legionnaires are proficient with all simple and martial weapons, all armors and shields. Bonus Feats: At 1st level, the legionnaire receives a bonus feat. The legionnaire gains an additional feat at 2nd level and every two levels thereafter. These feats must be chosen from the following list: Ambidexterity, Blind-Fight, Combat Reflexes, Dodge (Mobility, Spring Attack), Exotic Weapon Proficiency*, Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Improved Critical*, Improved Initiative, Improved Unarmed Strike (Deflect Arrows, Stunning Fist), Mounted Combat (Mounted Archery, Trample, Ride-By-Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Power Attack (Cleave, Improved bull Rush, Sunder, Great Cleave), Quick Draw, Two-Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse*, Weapon Focus*, Weapon Specialization*. Evasion: At 3rd level the legionnaire gains evasion. If exposed to any attack that normally allows a character to attempt a Reflex saving throw for half damage (such as a fireball), he takes no damages with a successful saving throw. Evasion can only be used if the legionnaire is wearing light armor or no armor. Uncanny Dodge: At 5th level the legionnaire gains the extraordinary ability to react to danger before his senses would normally allow him to do so. At 5th level and above, the legionnaire retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses his Dexterity bonus to AC if immobilized.) Sneak Attack: At 7th level the legionnaire gains the ability to sneak attack his opponents. This ability works in the same manner as the rogue ability of the same name. Improved Evasion: This ability works in the same manner as the rogue ability of the same name. Defensive Roll: This ability works in the same manner as the rogue ability of the same name.
Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas