The Dragonlance Nexus

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Dragon Highlord

D&D 3e (3.0/3.5) Rules

by Darthsylver


The dragonarmies were one of the most powerful forces for the Dark Queen before the creation of the Knight of Takhisis. These powerful and fearless warriors rode the mighty dragons into battle. The most skillful and scheming became Dragon Highlords. These harbingers of darkness eventually would rise to command one of the five armies for Takhisis. The Dragon Highlord serves in one of five different armies: black, blue, green, red, and white. The most powerful army was the red, but the blue army is a close second. As the name indicates, each army uses dragons of the appropriate color.

Hit Die: d10

Requirements:

Race: Human, Elf, Half-Elf
Base Attack Bonus: +6
Alignment: Any Evil
Feats: Mounted Combat

Class Skills:

Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Swim (Str).

Skill points per level: 2+ Int modifier.

Class Features

All of the following are class features of the Dragon Highlord:

Weapon and Armor Proficiency: Dragon Highlords are proficient in the use of all simple and martial weapons and all armor (heavy, medium, and light) and shields. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble. Also, Swim checks suffer a –1 penalty for every 5 pounds of armor and equipment carried.

Special Mount: When a character becomes a Dragon Highlord, a dragon is assigned to him. When the Highlord gains in level and rank, he begins to form a bond with the dragon in order to enhance their combined fighting skill. (The highlord is normally assigned a dragon of at least Adult age.)

Oath of Rage: At 2nd level the Dragon Highlord gains the abilityto utter an Oath of Rage once per day. When the Highlord uses this ability, he gains a +5 bonus to all attacks for a number of rounds equal to his level. For example, a 7th level highlord would gain this bonus for 7 rounds.

Mounted Expertise: At 3rd level the bond between the Highlord and his dragon starts to become apparent; he gains a +1 bonus when making mounted attacks from his dragon's back. This ability increases every other level after this, 5th, 7th, 9th, etc...

Great Fortitude: At 4th level the Highlord gains the Great Fortitude feat. He has flown with his dragon until he has become accustomed to inclimate weather.

Toughness: At 6th level and ever two levels after, the highlord gains the Toughness feat. The Highlord continues to become accustomed to high altitudes, severe weather, and high winds when flying with his dragon, increasing the amount of punishment a Highlord can take.

Dragon Highlord
Class Level Base Att. Fort Save Ref Save Will Save Special
1 +1 +2 +0 +0 Special Mount
2 +2 +3 +0 +0 Oath of Rage
3 +3 +3 +1 +1 Mounted Expertise +1
4 +4 +4 +1 +1 Great Fortitude
5 +5 +4 +1 +1 Mounted Expertise +2
6 +6 +5 +2 +2 Toughness
7 +7 +5 +2 +2 Mounted Expertise +3
8 +8 +6 +2 +2 Toughness
9 +9 +6 +3 +3 Mounted Expertise +4
10 +10 +7 +3 +3 Toughness

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