The Dragonlance Nexus

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Centaurs

D&D 3e (3.0/3.5) Rules

by Jeremy Forbing


Abanasinian Centaurs are a slightly smaller breed of centaur that have adapted to lives in the Abanasinian lands. Their skin ranges from gold to brown, and they tend to braid, tie back, or shave portions of their thick black hair.

Origins: Legends say the Abanasinian Centaurs are as old as the land, although other races have tales of their origins. If the Abanasinian Centaurs came from somewhere besides the plains and steppes they now inhabit, it was long before recorded history.

Relations: Abanasinian Centaurs enjoy the company of Abanasinian horsemen, as well as wilderness-dwelling elves. They tend to have ties with all migratory peoples or hunter-gatherers in their environments, as well as non-aggression pacts with most local raiders (which may include goblins or gnolls).

Alignment: Tending towards Chaotic alignments, Abanasinian Centaurs are good and neutral in equal numbers, with some evil among those who truck with the Goblins, Ogres, or less scrupulous human tribes.

Abanasinian Centaur Lands: Abanasinian Centaurs range through the plains, steppes, and desert lands, moving constantly and exploring new hunting grounds. They are one of the few races that can thrive in a desert climate.

Religion: At first glance, Abanasinian Centaurs appear to place little importance on religion. This life, this world, is considered primary, and while all things are sacred, one need not bow down and worship a tree-or anything else. However, respect for all things in nature, living and unliving, is intrinsic to their culture, thus worship of Chislev is to be expected. Pragmatic as they are, the Abanasinian Centaurs consider religion to be a vital element of their survival, as their closeness to nature gives them an understanding of the ecosystem and their place in it. Most actually offer a silent prayer to every animal they meet.

Language: Abanasinian Centaurs speak Common.

Names: There are three names given to every Abanasinian Centaur: birth name, tribal name, and paternal name. Birth names tend to be poetic, and focus on nature imagery. Tribal names tend to be based on the local human tongues, and always include the prefix "ak-", meaning "born." Paternal names are simply "son of" or "daughter of" the father's birth name. An example is "Brightwind ak-Samhkar, daughter of Stonetoe."

Abanasinian Centaur Racial Traits

  • +2 Constitution, -2 Dexterity.
  • Large: As Large-size creatures, Abanasinian Centaurs can carry twice as much weight as a human can and use larger weapons (see page 96 of the Player's Handbook). However, Abanasinian Centaur suffer a size penalty of -1 to attack rolls, -1 Armor Class, and -4 to Hide checks.
  • Abanasinian Centaur base movement is 40 feet.
  • Keen Senses: +2 to Vision and Hearing Checks. Abanasinian Centaurs may also detect the scent of a horse, donkey, mule or pony in a radius of 20 miles.
  • Poor Climber: Abanasinian Centaurs are at -10 to all Climb skill checks.
  • Jumping: Centaurs receive a -4 penalty to non-running jump attempts, but +2 bonus to running jumps.
  • Increased Consumption: Abanasinian Centaurs require 3 times the food required by humans and other races.
  • Flexibility: Abanasinian Centaurs may touch the ground by bending at the waist, and can braid their own tail.
  • Firing on the Move: Centaurs may fire bows while making a double move at a -2 penalty, or at a run (4x move) at -4.
  • Charging: Centaurs may charge with lance or lance-like weapons and gain the 2x damage multiplier as though on a mount.
  • Face/Reach: 5'x10'/5'
  • +1 racial attack bonus with all spears.
  • Bonus Feat: Skill Focus (Wilderness Lore)
  • Hoof Attack: The Abanasinian Centaur can attack with his front hooves, causing 1d6 points of damage per hoof. If attacked from behind, the Abanasinian Centaur can also kick for 1d6 points of damage. A Abanasinian Centaur attacks with his hooves as if armed.
  • Automatic Languages: Common.
  • Bonus Languages: Elven, Sylvan, Goblin.
  • Favoured Class: Druid. A multiclass Abanasinian Centaur's druid class does not count when determining whether he suffers an XP penalty for multiclassing (see Experience for Multiclass Characters, page 56 of the Player's Handbook).

Height: 68" + 4d6
Weight: Base is 310 lbs./290 lbs. with a modifier of 5d6.
Age: Starting: 13 + 2d4 years
Middle: 56 years
Old: 72 years
Venerable: 96 years
Maximum: 96 + 3d10 years

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.