
Printed From:
http://www.dlnexus.com/fan/rules/11011.aspx
Tasslehoff's Magic Mouse RingD&D 3e (3.0/3.5) Rulesby Trampas WhitemanGame StatisticsThis ring is a ring of shapechanging. DescriptionThis white ivory ring is adorned with two pinkish-red jewels that resemble mouse eyes. Runes are traced on the inside. Unique PropertiesWhen this ring is placed upon the finger, the wearer instantly becomes a white mouse. All equipment is abandoned while in mouse form, save for the ring itself. To transform back, the character merely has to will it. HistoryTasslehoff found this ring while exploring the Tower of High Sorcery in Wayreth. Putting it on, he had become a white mouse. He tracked into the magical circle that Caramon and Crysania were in as they were traveling back in time. Tas took the ring off, becoming a Kender again. Par-Salian, who was casting the spell, was horrified to know that he had just sent a Kender back in time. The ring rested on the floor of the Tower of High Sorcery after the spell was complete. OwnersUndisclosed Wizard in the Tower of High Sorcery. Tasslehoff Burrfoot. ReferenceDragonlance Adventures. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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