The Dragonlance Nexus

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Kender Feats

D&D 3e (3.0/3.5) Rules

by Tavin Springfingers


Note: Two of these feats refer to "Character Level" in their prerequisites. This is the total of all class levels the kender has achieved because with experience in any class, a kender's natural handling abilities can keep developing.

Only A Kender

Since most people are more likely to listen to the story of a deaf, dumb, and blind man than that of a kender, conversation tends to be more relaxed and guards dropped.
Prerequisite: Must be a member of the kender race.
Benefits: As tongues seem more apt to wag while a kender is about, the character gains a +2 bonus to both Gather Information and Sense Motive checks.

Practically Invisible

Kender have a natural gift to blend with their surroundings that they can go practically unnoticed by everyone.
Prerequisites: Must be a kender, Dex 14+
Benefits: A kender with this feat has become so adept at running away and dodging authorities, merchants and other pursuers that he may make a Hide skill check while moving at normal speed with no penalty. While running, the Hide skill check for the kender only suffers a -10 penalty.
Normal: A character can normally make a Hide skill check at no penalty when moving up to one-half his full speed. A character moving more than one-half his full speed and up to his full speed suffers a -5 penalty to Hide skill checks. A charging or running character suffers a -20 penalty

Hands of Opportunity

Kender are faster with their hands than most elves are with their wit. Kender can develop handling sills so swift that they can easily dip into someone's possessions, even during heated battle.
Prerequisite: Must be a kender, Dex 15+, Character Level 8+
Benefits: During a battle, if the kender has one or both hands free he may handle an item from an opponent after a successful attack. If the attack succeeds, the kender may then make a pick pocket attempt as a free action. If the kender is attempting to pick pocket a specific item (i.e. the gate key from the guards they are fighting), he accrues a -2 penalty to his check.

Innumerable Treasures

While all kender carry with them numerous pieces of junk, only a few can remember exactly where they keep them.
Prerequisites: Must be a kender, Character Level 7+, Int 14+
Benefits: A kender with this feat can dig any one item from his pouch as a Free Action once per round.
Normal: Because of the inordinate amount of junk always on a kenders person, it would normaly take a full action for a kender to dig out a specific item. Please do note, however, that this only pertains to the various odds and ends that a kender has picked up over his travels and not to his "main gear" (ie. A kender will more than likely need this skill to find that shiny, magic pearl he found two days ago that the merchant dropped, but isn't going to need it to find his hoopak or the letter the messenger gave him to give to the Speaker of the Suns). Also note that this ability can be used in tandem with Pouch Grab ability, as detailed in the Handler class.

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