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An Ansalonian GazetteerWhat is This?
What is Dragonlance? What is Dungeons & Dragons? What is this website about? Is this Official? How Free is "Free"? When will product X be available? How are you doing this? With this done, I basically laid out my entire Dragonlance role playing products and the ground and started annotating (on a draft paper mind you!) what products could contribute to each particular section of the flowchart. The I scanvanged the D&D core rulebooks and the Living Greyhawk Gazetteer of specific format standards (how Classes, nation information, etc.) is presented. The third step was filling the flowchart with actual content mostly taken from the official products but sometimes adding my own words to it. While doing this I would convert to 3rd Edition rules and specifc standards. Since I would be writing and converting simultaneous, sometimes the conversions needed revisions so I would go back and tweak them a little. Feedback from the playtesters also allowed for further tweaking. The final step was building a layout template for the content. I decided to go with the same (almost) layout as the one found on Fifth Age game products. I found it clean and straight forward without sacrificing visual pleasentness. As for the hard facts, I'm using a number of applications that range from Photoshop to Notepad! A lot of data changes from one application to the next before the work is done and I would probably bore you all to death before long. Finally, however, I used Adobe Acrobat to create the PDFs that you download. Any chance for other file formats? Do you need any help? I don't agree with one of your rules, can I re-write it? There can be as many versions and variants of the conversions as there are Dragonlance fans. Everyone has a particular taste and way of doing things even if they support and use another person's conversions. So, if you sent me a revised rule and I released it, while satisfying your vision I may be alienating someone else's. That's is the explanation for the short answer. Of course, if a hundred people mailed me saying that a particular rule doesn't work, it's too unbalacing, whatever. I would be forced to agree that my rule didn't work even if it did work for me and my playtesters but like I said, everyone has a vision and mine is no different from all others, except in one detail: that it is presented as a whole and condensed in the same place. If you have a problem with a rule, mail me. My most likely reply will be that I'll be taking it into consideration. Don't think that I'm ignoring you. I'm just waiting to see if anyone else has that same problem with that same rule. That is the explanation for the long answer. As a final thought, although I don't claim my conversions to be full-proof or the best, a combinations of factors make them diffent: These rules have been continuously written and re-written for three months. This isn't something I came up on a weekend when I had nothing to do and decided to post it on the web for the sake of doing it. Some parts of the rules went through some heavy re-writing and others (like the Wizards of High Sorcery and Holy Orders of the Stars) saw more than three comple-from-scratch re-writes. These rules have been playtested both in a real ongoing campaign and in a controled environment where I pitched, for instance, two parties duking it out. The feedback from these playtesting sessions were analised with other sessions, compared and finally, tweaks and re-writes were made where neccessary. Then these re-writes were tested again! When information of the setting contradicted itself I used most of the times (but not always) the old material (Dragonlance Adventures for instance). When information from the same product contradicted itself (it happened believe me!) or when the old material was not clear I used Novels to break ties and decide the arguments. Thus, this set of rules will appeal more to fans of the "old setting" and the novels rather than AD&D 2nd Edition and SAGA players. The rules are expected to work together. If you start picking your favourite conversions and combining with external ones don't be surprised to find that these either are too powerful or too weak. These rules are self-contained and interactive. While I won't say that exchanging one conversion for an external one or combine conversions automatically ruins your play, I must caution you that it will probably do so. Just like tampering with the Core Rules is potentially dangerous to play balance, so is tampering these core rules. Core, Expansions & Accessories, what do I need? Expansions, like the name implies, expand the Core and so the canon. Expansions are not essential and you don't need them to play, on the other hand they are expansions for the Core and thus, they become Core themselves in regards to future products. For instance, Solamnia is described in detail in the Core but someone may write a "Traveller's Guide to Solamnia" expansion. Even though you don't need it to play, it has become canon where Solamnia is concerned. If someone wants to write an article about the deadly disease that's spreading throughout Solamnia, they better be know about information present in the Core and any relevant expansions. This isn't saying only authors need expansions, far from it, but they are specially important to them. Accessories are things you can do without. You can be sure no other product will draw upon them. Accessories are basically conversions to Dragonlance of 3rd Edition material that is not present in the core rulebooks. For instance, Dragon Magazine articles, Dungeon Magazine adventure modules, Sword & Fist, Hero Builder's Guide, etc. A product may occasionally refer to an entry on an accessory but it is mostly a negligible thing and that can be ignored without making the product unusable. So, basically you need the Core, it is recommended you also get the Expansions and pick & choose between the accessories. Dungeons & Dragons®, D&D®, Dragonlance®, and the D&D logo are registered trademarks owned by Wizards of the Coast, Inc. All D&D and Dragonlance characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. The author has no intention of disputing Wizards of the Coast' ownership of the respective trademarks. © 2001 Wizards of the Coast, Inc. All rights reserved. If you have any comments or suggestions about this website, mail me. |
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Palanthas