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Chambers of AstinusWizards of High SorceryThe Wizards of High Sorcery are an organisation that is one of the most dangerous and venerable upon Krynn. It was formed under the guidance of Solinari, Lunitari and Nuitari. The three gods each found an apprentice amongst the mortals, and led them to the Lost Citadel, where they taught them the arts of High Sorcery. The gods then taught the mages three rules by which they must always adhere and live their lives.
The Orders were a loosely formed group in the early days, until the Age of Dreams when the masters of each order came together at the Lost Citadel. The master wizards proclaimed the unity of the orders and the first Conclave of Wizards was formed. Over the years, many mages have proved instrumental in causing uproars, devastating lands and quelling chaos. Mages from each of the three orders have become renowned across Ansalon. The orders grew steadily in power over the centuries, until the Summer of Chaos. The first blow came from the newly formed Knights of Takhisis. The Thorn Knights (magical arm of the KoT) were renegade wizards, however they were vastly too powerful for the Tower mages to deal with. The second blow came with the departure of the gods and the loss of magic. The orders lasted for a few years after the gods influence was gone, but soon dwindled away into nothing. Other magical orders came to take it's place, however the Wizards of High Sorcery were no more. With the return of the gods in the post-War of Souls period, the magical orders have arisen once more. From the ashes, Dalamar the Dark and Mistress Jenna have returned to rule the black & red robed orders respectively, whilst the young mage Coryn has claimed the seat of power amongst the white-robed mages. Mistress Jenna presides over the Conclave in this new age. The Conclave of WizardsThe Conclave of Wizards is the governing body which rules the Orders. The Conclave is comprised of seven wizards from each order, and each order has a leading wizard. The leading wizard is considered the Master of that order. Of the three masters, a consensus is taken amongst the Conclave to determine who the Master of the Conclave is. The Master of the Conclave is, in essence, the true ruler of the Wizards of the High Sorcery. The Master can call the Conclave to gather at any time, normally only in times of crisis that affect all the orders. Spheres & MoonsThe three moons of Krynn are a determining factor in the power of a mage's spells. Each order receives it's powers from one of the moons. The Wizards of the White Robes receive their power from Solinari. Those of the Red Robes get their power from Lunitari and those of the Black Robes receive power from Nuitari. The alignment and phases of the moons in the sky determines how effective and accurate a spell is, as well as how many spells a wizard can retain. The magic of Krynn operates within various spheres. Certain orders have access to certain spheres, which means that each order has access to a different range of spells. The Spheres of Magic are:
The Towers of High SorceryThe Towers of High Sorcery were built during the Age of Dreams as centers for learning and teaching of magic. The five fully built towers were located in Palanthas, Wayreth, Istar, Daltigoth and Losarcum. There were also attempts to build two other towers. One attempted construction was in the area of Kal-Thax, however this attempt went awry after the local dwarves intervened and was never completed. There was another tower that was built in the Istarian region and known as the Lost Tower. All the towers have a similar basic structure. Essentially there is a central complex that is surrounded by a field or garden. The field or garden has a protective magic that ensures that only those whom the wizards permit to enter their tower, actually succeed.
The Orders of High SorceryThere are three orders of High Sorcery. Those of the white robes, the red robes and the black. The white-robed wizards progress more slowly than the other orders as they rise through the ranks, however ultimately they achieve the most power. White-robes must follow the path of good, any act contrary to this will result in them no longer receiving effects from the moon Solinari. The red-robed wizards are the favored of Lunitari. They follow the neutral path and have access to the widest range of spells available. The black-robed wizards have the ability to access higher-level spells than their counterparts in the other orders, however they also do not ultimately rise as high in levels. At any given time there can only be one Master in each order. The Master of the White Robes is chosen by election amongst their number upon the Conclave. The Master of the Red Robes is chosen by lots amongst the red-robes on the Conclave. And the Master of the Black Robes is considered the most powerful of their number at the time. This has resulted in magical duels between powerful mages to determine the greater, in many cases these duels are to the death. The TestAnyone can harness basic magic spells with a little training, however to move beyond the rank of initiate, one must take the Test of High Sorcery. The Test is designed to ensure that magic is used responsibly, irregardless of one's alignment. Failure in a Test often means death. The Test is different for each individual, and tests one's skill in magical abilities, as well as how he/she will use those abilities in varying circumstances. It tests their character as well as their ability. Companions are allowed in a test, however no guarantee is made for their safety. A standard test usually is comprised of several things: At least 3 tests of a mage's knowledge of magic, problems that demand the casting of all the spells that an initiate knows, 3 tests that cannot be solved by merely using magic, combat against someone that the initiate knows as an ally, and combat against someone or something considerably more powerful than the initiate. Taking the Test is a very serious matter, since wielding magic is a powerful boon in the world of Krynn. To wield magic, is to concievably have in your hands, the possibility to change the face of the world. Conclave StructureEach of the three robed-orders has within it, further orders which denote how powerful a mage is within their inner circle. Beyond the orders, there is only one master for each of the three orders, and then one of the three Masters, is also the Master of the Conclave, head mage and ruler over the entire Conclave of Wizards. Order of the White Robes
Order of the Red Robes
Order of the Black Robes
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Palanthas